[PATCH 4.19 40/55] HID: steam: Fix input device disappearing
From: Greg Kroah-Hartman
Date: Thu Jan 30 2020 - 13:48:22 EST
From: Rodrigo Rivas Costa <rodrigorivascosta@xxxxxxxxx>
[ Upstream commit 20eee6e5af35d9586774e80b6e0b1850e7cc9899 ]
The `connected` value for wired devices was not properly initialized,
it must be set to `true` upon creation, because wired devices do not
generate connection events.
When a raw client (the Steam Client) uses the device, the input device
is destroyed. Then, when the raw client finishes, it must be recreated.
But since the `connected` variable was false this never happended.
Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@xxxxxxxxx>
Signed-off-by: Jiri Kosina <jkosina@xxxxxxx>
Signed-off-by: Sasha Levin <sashal@xxxxxxxxxx>
---
drivers/hid/hid-steam.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c
index 8dae0f9b819e0..6286204d4c560 100644
--- a/drivers/hid/hid-steam.c
+++ b/drivers/hid/hid-steam.c
@@ -768,8 +768,12 @@ static int steam_probe(struct hid_device *hdev,
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
hid_info(hdev, "Steam wireless receiver connected");
+ /* If using a wireless adaptor ask for connection status */
+ steam->connected = false;
steam_request_conn_status(steam);
} else {
+ /* A wired connection is always present */
+ steam->connected = true;
ret = steam_register(steam);
if (ret) {
hid_err(hdev,
--
2.20.1