Re: [PATCH V4 2/3] drm/vkms: Compute CRC without change input data
From: Emil Velikov
Date: Tue May 12 2020 - 07:37:31 EST
Hi Rodrigo,
On Mon, 11 May 2020 at 12:55, Rodrigo Siqueira <Rodrigo.Siqueira@xxxxxxx> wrote:
>
> From: Rodrigo Siqueira <rodrigosiqueiramelo@xxxxxxxxx>
>
> The compute_crc() function is responsible for calculating the
> framebuffer CRC value; due to the XRGB format, this function has to
> ignore the alpha channel during the CRC computation. Therefore,
> compute_crc() set zero to the alpha channel directly in the input
> framebuffer, which is not a problem since this function receives a copy
> of the original buffer. However, if we want to use this function in a
> context without a buffer copy, it will change the initial value. This
> patch makes compute_crc() calculate the CRC value without modifying the
> input framebuffer.
>
> Signed-off-by: Rodrigo Siqueira <rodrigosiqueiramelo@xxxxxxxxx>
> ---
> drivers/gpu/drm/vkms/vkms_composer.c | 31 +++++++++++++++++-----------
> 1 file changed, 19 insertions(+), 12 deletions(-)
>
> diff --git a/drivers/gpu/drm/vkms/vkms_composer.c b/drivers/gpu/drm/vkms/vkms_composer.c
> index 258e659ecfba..686d25e7b01d 100644
> --- a/drivers/gpu/drm/vkms/vkms_composer.c
> +++ b/drivers/gpu/drm/vkms/vkms_composer.c
> @@ -9,33 +9,40 @@
>
> #include "vkms_drv.h"
>
> +static u32 get_pixel_from_buffer(int x, int y, const u8 *buffer,
> + const struct vkms_composer *composer)
> +{
> + int src_offset = composer->offset + (y * composer->pitch)
> + + (x * composer->cpp);
> +
> + return *(u32 *)&buffer[src_offset];
> +}
> +
> /**
> * compute_crc - Compute CRC value on output frame
> *
> - * @vaddr_out: address to final framebuffer
> + * @vaddr: address to final framebuffer
> * @composer: framebuffer's metadata
> *
> * returns CRC value computed using crc32 on the visible portion of
> * the final framebuffer at vaddr_out
> */
> -static uint32_t compute_crc(void *vaddr_out, struct vkms_composer *composer)
> +static uint32_t compute_crc(const u8 *vaddr,
> + const struct vkms_composer *composer)
> {
> - int i, j, src_offset;
> + int x, y;
> int x_src = composer->src.x1 >> 16;
> int y_src = composer->src.y1 >> 16;
> int h_src = drm_rect_height(&composer->src) >> 16;
> int w_src = drm_rect_width(&composer->src) >> 16;
> - u32 crc = 0;
> + u32 crc = 0, pixel = 0;
>
> - for (i = y_src; i < y_src + h_src; ++i) {
> - for (j = x_src; j < x_src + w_src; ++j) {
> - src_offset = composer->offset
> - + (i * composer->pitch)
> - + (j * composer->cpp);
> + for (y = y_src; y < y_src + h_src; ++y) {
> + for (x = x_src; x < x_src + w_src; ++x) {
> /* XRGB format ignores Alpha channel */
> - memset(vaddr_out + src_offset + 24, 0, 8);
> - crc = crc32_le(crc, vaddr_out + src_offset,
> - sizeof(u32));
> + pixel = get_pixel_from_buffer(x, y, vaddr, composer);
> + bitmap_clear((void *)&pixel, 0, 8);
> + crc = crc32_le(crc, (void *)&pixel, sizeof(u32));
> }
> }
>
IMHO using something like the following makes the code far simpler and clearer.
offset = composer->offset + (y_src * composer->pitch) + (x_src * composer->cpp);
for (i = 0; i < h_src; i++, offset += composer->pitch) {
for (j = 0; j < w_src; j++, offset += composer->cpp) {
pixel = get_pixel_from_buffer(vaddr, offset);
crc = crc32_le(crc, &pixel, sizeof(u32); // cast should not be needed
}
}
With the bitmap_clear() and related comment moved into get_pixel_from_buffer().
-Emil