Re: [PATCH 01/15] arm64: kvm: Unify users of HVC instruction

From: David Brazdil
Date: Wed May 13 2020 - 06:30:50 EST


On Thu, May 07, 2020 at 03:36:33PM +0100, Quentin Perret wrote:
> On Thursday 07 May 2020 at 15:01:07 (+0100), Marc Zyngier wrote:
> > > /*
> > > - * u64 __kvm_call_hyp(void *hypfn, ...);
> > > + * u64 __kvm_call_hyp(unsigned long arg, ...);
> > > *
> > > * This is not really a variadic function in the classic C-way and care must
> > > * be taken when calling this to ensure parameters are passed in registers
> > > * only, since the stack will change between the caller and the callee.
> > > - *
> > > - * Call the function with the first argument containing a pointer to the
> > > - * function you wish to call in Hyp mode, and subsequent arguments will be
> > > - * passed as x0, x1, and x2 (a maximum of 3 arguments in addition to the
> > > - * function pointer can be passed). The function being called must be mapped
> > > - * in Hyp mode (see init_hyp_mode in arch/arm/kvm/arm.c). Return values are
> > > - * passed in x0.
> > > - *
> > > - * A function pointer with a value less than 0xfff has a special meaning,
> > > - * and is used to implement hyp stubs in the same way as in
> > > - * arch/arm64/kernel/hyp_stub.S.
> >
> > I don't think any of this becomes obsolete with this patch (apart from
> > the reference to 32bit), and only changes with patch #2. Or am I
> > misunderstanding something?
>
> Nope, I think you're right. To be fair, this patch has changed quite
> a bit since the first version (which did change that comment a little
> later IIRC), but David has done all the hard work on top so I'll let
> him answer that one.
They have a different meaning in the three different contexts:
1) hyp-stub HVC: hcall ID + 3 args
2) hyp-init HVC: 4 args (no hcall ID)
3) host HVC: function pointer + 3 args
The patch was meant to have all three use the same HVC routine, eventually
converging on host HVCs also using 'hcall ID + 3 args' in patch 02, but it is
a bit forced at this point. I can drop this patch from the series and we can
clean this up later if it still makes sense.

>
> And David, feel free to take the authorship for this patch -- I barely
> recognize it (for the better), so it's more than fair if you get the
> credit :)