Re: [PATCH v4 4/4] kdb: Switch to use safer dbg_io_ops over console APIs
From: Daniel Thompson
Date: Tue Jun 02 2020 - 09:46:57 EST
On Fri, May 29, 2020 at 04:56:47PM +0530, Sumit Garg wrote:
> In kgdb context, calling console handlers aren't safe due to locks used
> in those handlers which could in turn lead to a deadlock. Although, using
> oops_in_progress increases the chance to bypass locks in most console
> handlers but it might not be sufficient enough in case a console uses
> more locks (VT/TTY is good example).
>
> Currently when a driver provides both polling I/O and a console then kdb
> will output using the console. We can increase robustness by using the
> currently active polling I/O driver (which should be lockless) instead
> of the corresponding console. For several common cases (e.g. an
> embedded system with a single serial port that is used both for console
> output and debugger I/O) this will result in no console handler being
> used.
>
> In order to achieve this we need to reverse the order of preference to
> use dbg_io_ops (uses polling I/O mode) over console APIs. So we just
> store "struct console" that represents debugger I/O in dbg_io_ops and
> while emitting kdb messages, skip console that matches dbg_io_ops
> console in order to avoid duplicate messages. After this change,
> "is_console" param becomes redundant and hence removed.
>
> Suggested-by: Daniel Thompson <daniel.thompson@xxxxxxxxxx>
> Signed-off-by: Sumit Garg <sumit.garg@xxxxxxxxxx>
Looking good, only one minor comment left on my side (including the
three patches prior).
> diff --git a/kernel/debug/kdb/kdb_io.c b/kernel/debug/kdb/kdb_io.c
> index 9e5a40d..5e00bc8 100644
> --- a/kernel/debug/kdb/kdb_io.c
> +++ b/kernel/debug/kdb/kdb_io.c
> @@ -560,12 +560,14 @@ static void kdb_msg_write(char *msg, int msg_len)
> if (msg_len == 0)
> return;
>
> - if (dbg_io_ops && !dbg_io_ops->is_console)
> + if (dbg_io_ops)
> kdb_io_write(msg, msg_len);
Since this now slots on so cleanly and there are not multiple calls
to kdb_io_write() then I think perhaps factoring this out into its
own function (in patch 1) is no long necessary. The character write
loop can go directly into this function.
Daniel.