Re: [PATCH] input: ims-pcu: remove redundant assignment to variable 'error'

From: Dan Carpenter
Date: Wed Jun 03 2020 - 10:45:22 EST


On Wed, Jun 03, 2020 at 03:18:46PM +0100, Colin Ian King wrote:
> On 03/06/2020 15:09, Dan Carpenter wrote:
> > On Wed, Jun 03, 2020 at 02:51:02PM +0100, Colin King wrote:
> >> From: Colin Ian King <colin.king@xxxxxxxxxxxxx>
> >>
> >> The variable error is being initialized with a value that is
> >> never read and the -ENOMEM error return is being returned anyhow
> >> by the error exit path to label err_free_mem. The assignment is
> >> redundant and can be removed.
> >>
> >> Addresses-Coverity: ("Unused value")
> >> Signed-off-by: Colin Ian King <colin.king@xxxxxxxxxxxxx>
> >> ---
> >> drivers/input/misc/ims-pcu.c | 1 -
> >> 1 file changed, 1 deletion(-)
> >>
> >> diff --git a/drivers/input/misc/ims-pcu.c b/drivers/input/misc/ims-pcu.c
> >> index d8dbfc030d0f..4ba68aa3d281 100644
> >> --- a/drivers/input/misc/ims-pcu.c
> >> +++ b/drivers/input/misc/ims-pcu.c
> >> @@ -292,7 +292,6 @@ static int ims_pcu_setup_gamepad(struct ims_pcu *pcu)
> >> if (!gamepad || !input) {
> >> dev_err(pcu->dev,
> >> "Not enough memory for gamepad device\n");
> >> - error = -ENOMEM;
> >> goto err_free_mem;
> >
> > It would be better to change the return instead.
> >
> > regards,
> > dan carpenter
> >
>
> I'm not sure about that, the err_free_mem path is used by another error
> exit return path that also needs to free the device and gamepad and
> returns ENOMEM, so I think this is a good enough shared error exit strategy.

The code looks like this:

drivers/input/misc/ims-pcu.c
284 static int ims_pcu_setup_gamepad(struct ims_pcu *pcu)
285 {
286 struct ims_pcu_gamepad *gamepad;
287 struct input_dev *input;
288 int error;
289
290 gamepad = kzalloc(sizeof(struct ims_pcu_gamepad), GFP_KERNEL);
291 input = input_allocate_device();
292 if (!gamepad || !input) {
293 dev_err(pcu->dev,
294 "Not enough memory for gamepad device\n");
295 error = -ENOMEM;
296 goto err_free_mem;

The "error" is always set before all the gotos.

297 }
298
299 gamepad->input = input;
300
301 snprintf(gamepad->name, sizeof(gamepad->name),
302 "IMS PCU#%d Gamepad Interface", pcu->device_no);
303
304 usb_make_path(pcu->udev, gamepad->phys, sizeof(gamepad->phys));
305 strlcat(gamepad->phys, "/input1", sizeof(gamepad->phys));
306
307 input->name = gamepad->name;
308 input->phys = gamepad->phys;
309 usb_to_input_id(pcu->udev, &input->id);
310 input->dev.parent = &pcu->ctrl_intf->dev;
311
312 __set_bit(EV_KEY, input->evbit);
313 __set_bit(BTN_A, input->keybit);
314 __set_bit(BTN_B, input->keybit);
315 __set_bit(BTN_X, input->keybit);
316 __set_bit(BTN_Y, input->keybit);
317 __set_bit(BTN_START, input->keybit);
318 __set_bit(BTN_SELECT, input->keybit);
319
320 __set_bit(EV_ABS, input->evbit);
321 input_set_abs_params(input, ABS_X, -1, 1, 0, 0);
322 input_set_abs_params(input, ABS_Y, -1, 1, 0, 0);
323
324 error = input_register_device(input);
325 if (error) {
326 dev_err(pcu->dev,
327 "Failed to register gamepad input device: %d\n",
328 error);
329 goto err_free_mem;

The input_register_device() can return a bunch of different error codes.
Better to preserve them. "error" is set.

330 }
331
332 pcu->gamepad = gamepad;
333 return 0;
334
335 err_free_mem:
336 input_free_device(input);
337 kfree(gamepad);
338 return -ENOMEM;

We just change this from "return -ENOMEM;" to "return error;"

339 }

regards,
dan carpenter