[PATCH 2/2] HID: wiimote: Don't use device IDs for Wii Balance Boards.
From: David Korth
Date: Mon Jun 22 2020 - 18:58:24 EST
Wii Balance Boards only have a single LED, so the player number can't
be displayed on the board itself. Don't bother allocating a device ID
in this case.
Note that on the actual Wii system, only one board can usually be
connected at a time, and it's listed as Player 4 on the HOME Menu.
Signed-off-by: David Korth <gerbilsoft@xxxxxxxxxxxxxx>
---
drivers/hid/hid-wiimote-core.c | 18 ++++++++++++------
1 file changed, 12 insertions(+), 6 deletions(-)
diff --git a/drivers/hid/hid-wiimote-core.c b/drivers/hid/hid-wiimote-core.c
index 9662c2ce5e99..fc25479028bf 100644
--- a/drivers/hid/hid-wiimote-core.c
+++ b/drivers/hid/hid-wiimote-core.c
@@ -834,7 +834,7 @@ static void wiimote_init_set_type(struct wiimote_data *wdata,
__u8 leds;
__u16 vendor, product;
const char *name;
- int device_id;
+ int device_id = -1;
vendor = wdata->hdev->vendor;
product = wdata->hdev->product;
@@ -882,12 +882,18 @@ static void wiimote_init_set_type(struct wiimote_data *wdata,
wiimote_modules_load(wdata, devtype);
- /* set player number to stop initial LED-blinking */
- device_id = ida_simple_get(&wiimote_device_id_allocator, 0, 0,
- GFP_KERNEL);
+ /* Set player number to stop initial LED blinking.
+ * Wii Balance Board has a single LED, so don't get
+ * a player ID for balance boards.
+ */
+ if (devtype != WIIMOTE_DEV_BALANCE_BOARD)
+ device_id = ida_simple_get(&wiimote_device_id_allocator,
+ 0, 0, GFP_KERNEL);
+
if (device_id < 0) {
- /* Unable to get a device ID. */
- /* Set LED1 anyway to stop the blinking. */
+ /* Unable to get a device ID, or this is a Wii Balance Board.
+ * Set LED1 anyway to stop the blinking.
+ */
leds = WIIPROTO_FLAG_LED1;
wdata->device_id = -1;
} else {
--
2.27.0