Re: [PATCH] sched: fix build with GCC_PLUGIN_RANDSTRUCT
From: Mike Rapoport
Date: Sun Jun 28 2020 - 02:49:12 EST
On Sat, Jun 27, 2020 at 06:12:14PM -0400, Steven Rostedt wrote:
> On Sat, 20 Jun 2020 13:41:36 +0300
> Mike Rapoport <rppt@xxxxxxxxxx> wrote:
>
> > From: Mike Rapoport <rppt@xxxxxxxxxxxxx>
> >
> > Since the commit a148866489fb ("sched: Replace rq::wake_list")
> > task_struct and CSD_TYPE_TTWU objects can be on the same queue and this
> > requires that have "layout similar enough".
> >
> > This assumption is broken when CONFIG_GCC_PLUGIN_RANDSTRUCT is enabled:
>
> You forgot to Cc Kees, who's the one that is probably the most
> concerned about randomizing structures!
I was not concerned about randomizing, I was troubled by failing
allyesconfig builds :)
> > /*
> > * This begins the randomizable portion of task_struct. Only
> > * scheduling-critical items should be added above here.
> > @@ -654,8 +663,6 @@ struct task_struct {
> > unsigned int ptrace;
> >
> > #ifdef CONFIG_SMP
> > - struct llist_node wake_entry;
> > - unsigned int wake_entry_type;
>
> What about instead just create an anonymous structure of the two. That
> way they can still be randomized within the task struct and not be a
> target of attacks?
>
> struct {
> struct llist_node wake_entry;
> unsigned int wake_entry_type;
> };
>
> Would that work?
Yep, thanks, this works.
Will send v2 soon.
> -- Steve
>
>
> > int on_cpu;
> > #ifdef CONFIG_THREAD_INFO_IN_TASK
> > /* Current CPU: */
>
--
Sincerely yours,
Mike.