Re: [PATCH printk 3/5] printk: use buffer pool for sprint buffers
From: Petr Mladek
Date: Thu Sep 24 2020 - 04:54:50 EST
On Thu 2020-09-24 15:17:46, Sergey Senozhatsky wrote:
> On (20/09/22 17:44), John Ogness wrote:
> > +/*
> > + * The sprint buffers are used with interrupts disabled, so each CPU
> > + * only requires 2 buffers: for non-NMI and NMI contexts. Recursive
> > + * printk() calls are handled by the safe buffers.
> > + */
> > +#define SPRINT_CTX_DEPTH 2
> > +
> > +/* Static sprint buffers for early boot (only 1 CPU). */
> > +static DECLARE_BITMAP(sprint_static_textbuf_map, SPRINT_CTX_DEPTH);
> > +static char sprint_static_textbuf[SPRINT_CTX_DEPTH * LOG_LINE_MAX];
> > +
> > +/* Dynamically allocated sprint buffers. */
> > +static unsigned int sprint_dynamic_textbuf_count;
> > +static unsigned long *sprint_dynamic_textbuf_map;
> > +static char *sprint_dynamic_textbuf;
>
> Just a question:
>
> Can dynamic_textbuf be a PER_CPU array of five textbuf[1024] buffers
> (for normal printk, nmi, hard irq, soft irq and one extra buffer for
> recursive printk calls)?
That would be my preferred fallback when the approach with
vsprintf(NULL, ) is not acceptable for some reasons.
But I still think that calling vsprintf(NULL, ) is the most trivial
and good enough solution.
IMHO, the solution with per-CPU buffers is not that trivial, for
example:
What if recursive printk() is interrupted by NMI and it causes
yet another recursion?
Is one level of recursion enough?
Best Regards,
Petr