[PATCH 14/14] drm/msm: Don't implicit-sync if only a single ring
From: Rob Clark
Date: Sun Oct 04 2020 - 15:21:56 EST
From: Rob Clark <robdclark@xxxxxxxxxxxx>
Any cross-device sync use-cases *must* use explicit sync. And if there
is only a single ring (no-preemption), everything is FIFO order and
there is no need to implicit-sync.
Mesa should probably just always use MSM_SUBMIT_NO_IMPLICIT, as behavior
is undefined when fences are not used to synchronize buffer usage across
contexts (which is the only case where multiple different priority rings
could come into play).
Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx>
---
drivers/gpu/drm/msm/msm_gem_submit.c | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/drivers/gpu/drm/msm/msm_gem_submit.c b/drivers/gpu/drm/msm/msm_gem_submit.c
index 7d653bdc92dc..b9b68153b7b2 100644
--- a/drivers/gpu/drm/msm/msm_gem_submit.c
+++ b/drivers/gpu/drm/msm/msm_gem_submit.c
@@ -219,7 +219,7 @@ static int submit_lock_objects(struct msm_gem_submit *submit)
return ret;
}
-static int submit_fence_sync(struct msm_gem_submit *submit, bool no_implicit)
+static int submit_fence_sync(struct msm_gem_submit *submit, bool implicit_sync)
{
int i, ret = 0;
@@ -239,7 +239,7 @@ static int submit_fence_sync(struct msm_gem_submit *submit, bool no_implicit)
return ret;
}
- if (no_implicit)
+ if (!implicit_sync)
continue;
ret = msm_gem_sync_object(&msm_obj->base, submit->ring->fctx,
@@ -704,7 +704,8 @@ int msm_ioctl_gem_submit(struct drm_device *dev, void *data,
if (ret)
goto out;
- ret = submit_fence_sync(submit, !!(args->flags & MSM_SUBMIT_NO_IMPLICIT));
+ ret = submit_fence_sync(submit, (gpu->nr_rings > 1) &&
+ !(args->flags & MSM_SUBMIT_NO_IMPLICIT));
if (ret)
goto out;
--
2.26.2