Re: [PATCH 1/2] drm/msm/a6xx: Clear shadow on suspend

From: Jordan Crouse
Date: Tue Nov 10 2020 - 13:47:02 EST


On Tue, Nov 10, 2020 at 10:43:59AM -0800, Rob Clark wrote:
> From: Rob Clark <robdclark@xxxxxxxxxxxx>
>
> Clear the shadow rptr on suspend. Otherwise, when we resume, we can
> have a stale value until CP_WHERE_AM_I executes. If we suspend near
> the ringbuffer wraparound point, this can lead to a chicken/egg
> situation where we are waiting for ringbuffer space to write the
> CP_WHERE_AM_I (or CP_INIT) packet, because we mistakenly believe that
> the ringbuffer is full (due to stale rptr value in the shadow).
>
> Fixes errors like:
>
> [drm:adreno_wait_ring [msm]] *ERROR* timeout waiting for space in ringbuffer 0
>
> in the resume path.
>
> Fixes: d3a569fccfa0 ("drm/msm: a6xx: Use WHERE_AM_I for eligible targets")
> Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx>

Reviewed-by: Jordan Crouse <jcrouse@xxxxxxxxxxxxxx>

> ---
> drivers/gpu/drm/msm/adreno/a6xx_gpu.c | 11 ++++++++++-
> 1 file changed, 10 insertions(+), 1 deletion(-)
>
> diff --git a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
> index 2f236aadfa9c..fcb0aabbc985 100644
> --- a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
> +++ b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
> @@ -1043,12 +1043,21 @@ static int a6xx_pm_suspend(struct msm_gpu *gpu)
> {
> struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
> struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu);
> + int i, ret;
>
> trace_msm_gpu_suspend(0);
>
> devfreq_suspend_device(gpu->devfreq.devfreq);
>
> - return a6xx_gmu_stop(a6xx_gpu);
> + ret = a6xx_gmu_stop(a6xx_gpu);
> + if (ret)
> + return ret;
> +
> + if (adreno_gpu->base.hw_apriv || a6xx_gpu->has_whereami)
> + for (i = 0; i < gpu->nr_rings; i++)
> + a6xx_gpu->shadow[i] = 0;
> +
> + return 0;
> }
>
> static int a6xx_get_timestamp(struct msm_gpu *gpu, uint64_t *value)
> --
> 2.28.0
>

--
The Qualcomm Innovation Center, Inc. is a member of Code Aurora Forum,
a Linux Foundation Collaborative Project