Re: [PATCH v2 20/34] xlink-core: Add xlink core driver xLink

From: Randy Dunlap
Date: Tue Jan 19 2021 - 14:59:56 EST


Doc comments only:

On 1/8/21 1:25 PM, mgross@xxxxxxxxxxxxxxx wrote:
> diff --git a/Documentation/vpu/xlink-core.rst b/Documentation/vpu/xlink-core.rst
> new file mode 100644
> index 000000000000..1c471ec803d3
> --- /dev/null
> +++ b/Documentation/vpu/xlink-core.rst
> @@ -0,0 +1,81 @@
> +.. SPDX-License-Identifier: GPL-2.0
> +
> +=============================
> +xLink-core software subsystem
> +=============================
> +
> +The purpose of the xLink software subsystem is to facilitate communication
> +between multiple users on multiple nodes in the system.
> +
> +There are three types of xLink nodes:
> +
> +1. Remote Host: this is an external IA/x86 host system that is only capable of
> + communicating directly to the Local Host node on VPU 2.x products.
> +2. Local Host: this is the ARM core within the VPU 2.x SoC. The Local Host can
> + communicate upstream to the Remote Host node, and downstream to the VPU IP
> + node.
> +3. VPU IP: this is the Leon RT core within the VPU 2.x SoC. The VPU IP can only
> + communicate upstream to the Local Host node.
> +
> +xLink provides a common API across all interfaces for users to access xLink
> +functions and provides user space APIs via an IOCTL interface implemented in
> +the xLink core.
> +
> +xLink manages communications from one interface to another and provides routing
> +of data through multiple channels across a single physical interface.
> +
> +It exposes a common API across all interfaces at both kernel and user levels
> +for processes/applications to access.
> +
> +It has typical API types (open, close, read, write) that you would associate
> +with a communication interface.
> +
> +It also has other APIs that are related to other functions that the device can
> +perform, e.g. boot, reset get/set device mode.
> +The driver is broken down into 4 source files.
> +
> +xlink-core:
> +Contains driver initialization, driver API and IOCTL interface (for user
> +space).
> +
> +xlink-multiplexer:
> +The Multiplexer component is responsible for securely routing messages through
> +multiple communication channels over a single physical interface.
> +
> +xlink-dispatcher:
> +The Dispatcher component is responsible for queueing and handling xLink
> +communication requests from all users in the system and invoking the underlying
> +platform interface drivers.
> +
> +xlink-platform:
> +provides abstraction to each interface supported (PCIe, USB, IPC, etc).
> +
> +Typical xLink transaction (simplified):
> +When a user wants to send data across an interface via xLink it firstly calls
> +xlink connect which connects to the relevant interface (PCIe, USB, IPC, etc.)
> +and then xlink open channel.
> +
> +Then it calls xlink write function, this takes the data, passes it to the

function. This takes

> +kernel which packages up the data and channel and then adds it to a transmit
> +queue.
> +
> +A separate thread reads this transaction queue and pops off data if available
> +and passes the data to the underlying interface (e.g. PCIe) write function.
> +Using this thread provides serialization of transactions and decouples the user
> +write from the platform write.
> +
> +On the other side of the interface, a thread is continually reading the
> +interface (e.g. PCIe) via the platform interface read function and if it reads
> +any data it adds it to channel packet container.
> +
> +The application at this side of the interface will have called xlink connect,
> +opened the channel and called xlink read function to read data from the
> +interface and if any exists for that channel , the data gets popped from the

channel, the

> +channel packet container and copied from kernel space to user space buffer
> +provided by the call.
> +
> +xLink can handle API requests from multi-process and multi-threaded
> +application/processes.
> +
> +xLink maintains 4096 channels per device connected (via xlink connect) and
> +maintains a separate channel infrastructure for each device.


--
~Randy
"He closes his eyes and drops the goggles. You can't get hurt
by looking at a bitmap. Or can you?"
(Neal Stephenson: Snow Crash)