Re: [PATCH v2 5/9] clk: qcom: rcg2: Stop hardcoding gfx3d pingpong parent numbers

From: AngeloGioacchino Del Regno
Date: Thu Feb 11 2021 - 16:47:32 EST


Il 11/02/21 21:19, Stephen Boyd ha scritto:
Quoting AngeloGioacchino Del Regno (2021-01-13 10:38:13)
The function clk_gfx3d_determine_rate is selecting different PLLs
to manage the GFX3D clock source in a special way: this one needs
to be ping-pong'ed on different PLLs to ensure stability during
frequency switching (set a PLL rate, let it stabilize, switch the
RCG to the new PLL) and fast frequency transitions.

This technique is currently being used in the MSM8996 SoC and the
function was assuming that the parents were always at a specific
index in the parents list, which is TRUE, if we use this only on
the MSM8996 MMCC.
Unfortunately, MSM8996 is not the only SoC that needs to ping-pong
the graphics RCG, so choices are:
1. Make new special ops just to hardcode *again* other indexes,
creating code duplication for (imo) no reason; or
2. Generalize this function, so that it becomes usable for a range
of SoCs with slightly different ping-pong configuration.

In this commit, the second road was taken: define a new "special"
struct clk_rcg2_gfx3d, containing the ordered list of parents to
ping-pong the graphics clock on, and the "regular" rcg2 clock
structure in order to generalize the clk_gfx3d_determine_rate
function and make it working for other SoCs.

As for the function itself it is left with the assumption that we
need to ping-pong over three parents. The reasons for this are:
1. The initial model was MSM8996, which has 3 parents for the
graphics clock pingpong;
2. The other example that was taken into consideration is the
SDM630/636/660 SoC gpu clock controller, which is ping-ponging
over two dynamic clocked and one fixed clock PLL.

Signed-off-by: AngeloGioacchino Del Regno <angelogioacchino.delregno@xxxxxxxxxxxxxx>
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Applied to clk-next but I modified it a bunch. Let me know if it doesn't
work.


Will check asap!