Re: [PATCH v2 5/6] software node: Introduce SOFTWARE_NODE_REFERENCE() helper macro

From: Daniel Scally
Date: Mon Mar 29 2021 - 18:46:34 EST


Hi Andy

On 29/03/2021 16:12, Andy Shevchenko wrote:
> This is useful to assign software node reference with arguments
> in a common way. Moreover, we have already couple of users that
> may be converted. And by the fact, one of them is moved right here
> to use the helper.
>
> Signed-off-by: Andy Shevchenko <andriy.shevchenko@xxxxxxxxxxxxxxx>
> ---
> v2: no changes
> drivers/base/test/property-entry-test.c | 11 ++---------
> include/linux/property.h | 13 ++++++++-----
> 2 files changed, 10 insertions(+), 14 deletions(-)
>
> diff --git a/drivers/base/test/property-entry-test.c b/drivers/base/test/property-entry-test.c
> index abe03315180f..c2e455d46ffd 100644
> --- a/drivers/base/test/property-entry-test.c
> +++ b/drivers/base/test/property-entry-test.c
> @@ -370,15 +370,8 @@ static void pe_test_reference(struct kunit *test)
> };
>
> static const struct software_node_ref_args refs[] = {
> - {
> - .node = &nodes[0],
> - .nargs = 0,
> - },
> - {
> - .node = &nodes[1],
> - .nargs = 2,
> - .args = { 3, 4 },
> - },
> + SOFTWARE_NODE_REFERENCE(&nodes[0]),
> + SOFTWARE_NODE_REFERENCE(&nodes[1], 3, 4),
> };
>
> const struct property_entry entries[] = {
> diff --git a/include/linux/property.h b/include/linux/property.h
> index dd4687b56239..0d876316e61d 100644
> --- a/include/linux/property.h
> +++ b/include/linux/property.h
> @@ -254,6 +254,13 @@ struct software_node_ref_args {
> u64 args[NR_FWNODE_REFERENCE_ARGS];
> };
>
> +#define SOFTWARE_NODE_REFERENCE(_ref_, ...) \
> +(const struct software_node_ref_args) { \
> + .node = _ref_, \
> + .nargs = ARRAY_SIZE(((u64[]){ 0, ##__VA_ARGS__ })) - 1, \
> + .args = { __VA_ARGS__ }, \
> +}
> +
> /**
> * struct property_entry - "Built-in" device property representation.
> * @name: Name of the property.
> @@ -362,11 +369,7 @@ struct property_entry {
> .name = _name_, \
> .length = sizeof(struct software_node_ref_args), \
> .type = DEV_PROP_REF, \
> - { .pointer = &(const struct software_node_ref_args) { \
> - .node = _ref_, \
> - .nargs = ARRAY_SIZE(((u64[]){ 0, ##__VA_ARGS__ })) - 1, \
> - .args = { __VA_ARGS__ }, \
> - } }, \
> + { .pointer = &SOFTWARE_NODE_REFERENCE(_ref_, ##__VA_ARGS__), }, \
> }


What are the .args intended to be used for? I actually had it in mind to
replace this with a simple pointer to a struct software_node, because I
can't see any users of them and the fact that it's actually storing a
pointer to a new variable is something that confused me for a good long
time when I wrote the cio2-bridge (though that's mostly due to my
relative inexperience of course, but still)

>
> struct property_entry *