Re: [PATCH 00/13] [RFC] Rust support
From: Willy Tarreau
Date: Sat Apr 17 2021 - 10:21:44 EST
On Sat, Apr 17, 2021 at 02:53:10PM +0100, Wedson Almeida Filho wrote:
> > > Note that this is
> > > another area where Rust offers advantages: read-only guards (in C, if you take a
> > > read lock, nothing prevents you from making changes to fields you should only be
> > > allowed to read);
> >
> > But I'm happily doing that when I know what I'm doing. What you call a
> > read lock usually is in fact a shared lock as opposed to an exclusive
> > lock (generally used for writes). For me it's perfectly valid to perform
> > atomic writes under a read lock instead of forcing everyone to wait by
> > taking a write lock. You may for example take a read lock on a structure
> > to make sure that a field you're accessing in it points to stable memory
> > that is only modified under the write lock, but the pointer itself is
> > atomically accessed and swapped under the read lock.
>
> Yes, this is a great example. Also easily expressible in Rust: they have this
> concept of interior mutability where certain types allow their contents to be
> modified even when shared immutably. Atomics offer such interior mutability, so
> the scenario you describe is fine.
>
> Rust in fact has an extra enforcement here that C doesn't: it requires interior
> mutability for this scenario to be allowed, so you can't do it with a plain
> naked type (say u64) -- you'd need to use something like an atomic64_t, where
> you're required to specify memory ordering when accessing them.
>
> In C we of course have atomics but the compiler never alerts us for when we need
> them.
OK thanks for explaining.
> > > In fact, this is also an advantage of Rust. It would *force* developers to
> > > lock/unlock the RCU lock before they can access the protected data.
> >
> > I'm really afraid by languages which force developers to do this or that.
>
> When I say that Rust forces developers to do certain things, it's to provide the
> compile-time safety guarantees. Some of these requirements are imposed by our
> own abstractions -- we can always revisit and try to improve them. In cases when
> the abstractions cannot be further refined, developers always have the escape
> hatch of unsafety, where they're allowed to do pretty much everything as in C,
> but then they also give up the compile-time guarantees for those parts.
Well, I can't express how much I hate abstractions because I constantly
need to know what it's doing under the hood, and I spend my time reading
the output asm code because I always want to confirm my assumptions about
the compiler not cheating on me (and not hitting one of its bugs),
especially after C compilers have become so smart that they completely
replace your code with what they think is better for you, (including
nothing), so I guess all of this is really not for someone like me.
However while I'm pretty sure that based on our respective experiences
we'd probably disagree forever on a wide number of approaches when it
comes to deciding whether the developer or the compiler should have the
last say, I sincerely appreciate that you take the time to calmly explain
your differing views and the rationale behind, so many thanks for this!
Willy