Re: Very slow clang kernel config ..
From: Miguel Ojeda
Date: Wed May 05 2021 - 14:04:45 EST
On Wed, May 5, 2021 at 6:25 PM David Laight <David.Laight@xxxxxxxxxx> wrote:
>
> But it is the customer's customer who comes back to you saying
> that something in your library is broken.
> This is when you really don't what static linking - ever.
In that case, you need to refer them to your (direct) customer. I
understand where you are coming from (e.g. Microsoft also encourages
developers to avoid static linking their CRT), but there is no good
solution for that -- some of your direct customers will require you
provide the version for static linking nevertheless, so your only
approach would be gating access to the static version somehow.
> Static linking is much worse because different parts of the 'system'
> are provided by different people.
> With a little care a C shared library can be implemented by different
> companies while still meeting the same ABI.
I assume you are talking about things like program plugins in the form
of shared libraries (e.g. a different renderers in 3D suites,
different chess engines, mods in a videogame, etc.).
In that case, well, if you really need a customer of yours to swap
libraries without rebuilding the host program, because you want other
companies to provide plugins, then obviously static linking is not the
way to go. But shared libraries are just one possible solution in that
space anyway, there is also IPC of different kinds, bytecode VMs,
interpreters, etc.
> It this case it was done to give the software engineers some
> experience of writing C++.
> Technically it was a big mistake.
>
> Bad C++ is also infinitely worse that bad C.
> Exception handling (which you might think of as a gain)
> is very easy to get badly wrong.
> Class member overloads make it impossible to work out where data is used.
> Function overloads are sometimes nice - but unnecessary.
Agreed! While, in general, this applies to any language, it is
specially dangerous in languages with UB. And, among those, C++ is
very complex, which in turn can produce very subtle UB issues. This
was understood by Rust designers, and the language is an attempt to
minimize UB while, at the same time, providing higher-level features
than C.
Cheers,
Miguel