Re: [PATCH 26/94] Maple Tree: Add new data structure
From: Peter Zijlstra
Date: Fri May 14 2021 - 07:27:45 EST
On Fri, May 14, 2021 at 01:13:51PM +0200, Peter Zijlstra wrote:
> On Wed, Apr 28, 2021 at 03:36:02PM +0000, Liam Howlett wrote:
> > +static inline struct maple_node *mte_to_node(const struct maple_enode *entry)
> > +{
> > + return (struct maple_node *)((unsigned long)entry & ~127);
> > +}
>
> > +static inline struct maple_topiary *mte_to_mat(const struct maple_enode *entry)
> > +{
> > + return (struct maple_topiary *)((unsigned long)entry & ~127);
> > +}
>
> Can we please write masks as hex, also do they want a pretty name?
>
>
> This has more magic mask values, proper names might be good:
>
> > +static inline void mte_set_parent(struct maple_enode *enode,
> > + const struct maple_enode *parent,
> > + unsigned char slot)
> > +{
> > + unsigned long bitmask = 0x78;
> > + unsigned long val = (unsigned long) parent;
> > + unsigned long type = 0;
> > +
> > + switch (mte_node_type(parent)) {
> > + case maple_range_64:
> > + case maple_arange_64:
> > + type = 6;
> > + break;
> > + default:
> > + break;
> > + }
> > +
> > + val &= ~bitmask; // Remove any old slot number.
> > + val |= (slot << MAPLE_PARENT_SHIFT); // Set the slot.
> > + val |= type;
> > + mte_to_node(enode)->parent = ma_parent_ptr(val);
> > +}
>
> > +static inline unsigned int mte_parent_slot(const struct maple_enode *enode)
> > +{
> > + unsigned long bitmask = 0x7C;
> > + unsigned long val = (unsigned long) mte_to_node(enode)->parent;
> > +
> > + if (val & 1)
> > + return 0; // Root.
> > +
> > + return (val & bitmask) >> MAPLE_PARENT_SHIFT;
>
> 7c is 1111100, but then you're shifting out the one bit that makes the
> difference from the above magic 0x78. What gives?
IMO the more obvious way is something like:
(val >> MAPLE_PARENT_SHIFT) & ((1 << MAPLE_SLOT_BITS)-1);
And then we also see that 3+4 gives 7, which is that magical 127 above,
are them the same? Related names would be good in that case.