Re: [PATCH] ALSA: compress: allow to leave draining state when pausing in draining
From: Takashi Iwai
Date: Wed Jul 07 2021 - 07:39:10 EST
On Tue, 06 Jul 2021 14:44:40 +0200,
Robert Lee wrote:
>
> When compress offload pauses in draining state, not all platforms
> need to keep in draining state. Some platforms may call drain or
> partial drain again when resume from pause in draining, so it needs
> to wake up from snd_compress_wait_for_drain() in this case.
>
> Call API snd_compr_leave_draining_in_pause(), if the platform
> doesn't need to keep in draining state when pause in draining
> state.
>
> Signed-off-by: Robert Lee <lerobert@xxxxxxxxxx>
Well, the logic is a bit confusing (hard to understand what really
"leave-draining-in-pause" actually means) but also error-prone;
e.g. you left pause_in_draining flag set while changing the state to
SNDRV_PCM_STATE_PAUSED. This will keep the pause_in_draining flag
even after snd_compr_resume() call.
thanks,
Takashi
> ---
> include/sound/compress_driver.h | 14 ++++++++++++++
> sound/core/compress_offload.c | 7 ++++++-
> 2 files changed, 20 insertions(+), 1 deletion(-)
>
> diff --git a/include/sound/compress_driver.h b/include/sound/compress_driver.h
> index 277087f635f3..e16524a93a14 100644
> --- a/include/sound/compress_driver.h
> +++ b/include/sound/compress_driver.h
> @@ -145,6 +145,7 @@ struct snd_compr_ops {
> * @lock: device lock
> * @device: device id
> * @use_pause_in_draining: allow pause in draining, true when set
> + * @leave_draining_in_pause: leave draining state when pausing in draining
> */
> struct snd_compr {
> const char *name;
> @@ -156,6 +157,7 @@ struct snd_compr {
> struct mutex lock;
> int device;
> bool use_pause_in_draining;
> + bool leave_draining_in_pause;
> #ifdef CONFIG_SND_VERBOSE_PROCFS
> /* private: */
> char id[64];
> @@ -182,6 +184,18 @@ static inline void snd_compr_use_pause_in_draining(struct snd_compr_stream *subs
> substream->device->use_pause_in_draining = true;
> }
>
> +/**
> + * snd_compr_leave_draining_in_pause - Leave draining state when pause in draining
> + * @substream: compress substream to set
> + *
> + * In some platform, we need to leave draining state when we use pause in draining.
> + * Add API to allow leave draining state.
> + */
> +static inline void snd_compr_leave_draining_in_pause(struct snd_compr_stream *substream)
> +{
> + substream->device->leave_draining_in_pause = true;
> +}
> +
> /* dsp driver callback apis
> * For playback: driver should call snd_compress_fragment_elapsed() to let the
> * framework know that a fragment has been consumed from the ring buffer
> diff --git a/sound/core/compress_offload.c b/sound/core/compress_offload.c
> index 21ce4c056a92..9c7bd4db6ecd 100644
> --- a/sound/core/compress_offload.c
> +++ b/sound/core/compress_offload.c
> @@ -719,8 +719,13 @@ static int snd_compr_pause(struct snd_compr_stream *stream)
> if (!stream->device->use_pause_in_draining)
> return -EPERM;
> retval = stream->ops->trigger(stream, SNDRV_PCM_TRIGGER_PAUSE_PUSH);
> - if (!retval)
> + if (!retval) {
> stream->pause_in_draining = true;
> + if (stream->device->leave_draining_in_pause) {
> + stream->runtime->state = SNDRV_PCM_STATE_PAUSED;
> + wake_up(&stream->runtime->sleep);
> + }
> + }
> break;
> default:
> return -EPERM;
> --
> 2.32.0.93.g670b81a890-goog
>