Re: [PATCH 2/2] sched: adjust SCHED_IDLE interactions

From: Peter Zijlstra
Date: Mon Aug 16 2021 - 08:32:34 EST


On Thu, Aug 12, 2021 at 02:09:15PM -0700, Josh Don wrote:
> > > @@ -697,8 +699,18 @@ static u64 sched_slice(struct cfs_rq *cfs_rq, struct sched_entity *se)
> > > slice = __calc_delta(slice, se->load.weight, load);
> > > }
> > >
> > > - if (sched_feat(BASE_SLICE))
> > > - slice = max(slice, (u64)w);
> > > + if (sched_feat(BASE_SLICE)) {
> > > + /*
> > > + * SCHED_IDLE entities are not subject to min_granularity if
> > > + * they are competing with non SCHED_IDLE entities. As a result,
> > > + * non SCHED_IDLE entities will have reduced latency to get back
> > > + * on cpu, at the cost of increased context switch frequency of
> > > + * SCHED_IDLE entities.
> > > + */
> >
> > Ensuring that the entity will have a minimum runtime has been added to
> > ensure that we let enough time to move forward.
> > If you exclude sched_idle entities from this min runtime, the
> > sched_slice of an idle_entity will be really small.
> > I don't have details of your example above but I can imagine that it's
> > a 16 cpus system which means a sysctl_sched_min_granularity=3.75ms
> > which explains the 4ms running time of an idle entity
> > For a 16 cpus system, the sched_slice of an idle_entity in your
> > example in the cover letter is: 6*(1+log2(16))*3/1027=87us. Of course
> > this become even worse with more threads and cgroups or thread with
> > ncie prio -19
> >
> > This value is then used to set the next hrtimer event in SCHED_HRTICK
> > and 87us is too small to make any progress
> >
> > The 1ms of your test comes from the tick which could be a good
> > candidate for a min value or the
> > normalized_sysctl_sched_min_granularity which has the advantage of not
> > increasing with number of CPU
>
> Fair point, this shouldn't completely ignore min granularity. Something like
>
> unsigned int sysctl_sched_idle_min_granularity = NSEC_PER_MSEC;
>
> (and still only using this value instead of the default
> min_granularity when the SCHED_IDLE entity is competing with normal
> entities)

TICK_NSEC ?