Re: [PATCH v3] Input: analog: Always use ktime functions

From: Dmitry Torokhov
Date: Tue Sep 07 2021 - 21:43:53 EST


Hi Guenter,

On Tue, Sep 07, 2021 at 05:37:34AM -0700, Guenter Roeck wrote:
> @@ -241,11 +176,11 @@ static int analog_cooked_read(struct analog_port *port)
> int i, j;
>
> loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
> - timeout = ANALOG_MAX_TIME * port->speed;
> + timeout = ANALOG_MAX_TIME * NSEC_PER_MSEC;
>
> local_irq_save(flags);
> gameport_trigger(gameport);
> - now = get_time();
> + now = ktime_get();

There are time[4], now, etc variables above this block that are u64. I
think they can be make ktime_t. I can do it myself if you agree.

> @@ -378,35 +313,19 @@ static void analog_calibrate_timer(struct analog_port *port)
> u64 t1, t2, t3;

I think these should also be ktime_t.

Thanks.

--
Dmitry