Re: [PATCH V4 1/1] soc: qcom: smp2p: Add wakeup capability to SMP2P IRQ

From: Deepak Kumar Singh
Date: Tue Sep 21 2021 - 06:29:12 EST



On 9/21/2021 12:07 AM, Stephen Boyd wrote:
Quoting Deepak Kumar Singh (2021-09-18 12:02:15)
diff --git a/drivers/soc/qcom/smp2p.c b/drivers/soc/qcom/smp2p.c
index 2df4883..60ad632 100644
--- a/drivers/soc/qcom/smp2p.c
+++ b/drivers/soc/qcom/smp2p.c
@@ -14,6 +14,7 @@
#include <linux/mfd/syscon.h>
#include <linux/module.h>
#include <linux/platform_device.h>
+#include <linux/pm_wakeirq.h>
#include <linux/regmap.h>
#include <linux/soc/qcom/smem.h>
#include <linux/soc/qcom/smem_state.h>
@@ -538,9 +539,26 @@ static int qcom_smp2p_probe(struct platform_device *pdev)
goto unwind_interfaces;
}

+ /*
+ * Treat smp2p interrupt as wakeup source, but keep it disabled
+ * by default. User space can decide enabling it depending on its
+ * use cases. For example if remoteproc crashes and device wants
+ * to handle it immediatedly (e.g. to not miss phone calls) it can
+ * enable wakeup source from user space, while other devices which
+ * do not have proper autosleep feature may want to handle it with
+ * other wakeup events (e.g. Power button) instead waking up immediately.
+ */
+ device_set_wakeup_capable(&pdev->dev, true);
+
+ ret = dev_pm_set_wake_irq(&pdev->dev, irq);
+ if (ret)
+ goto set_wake_irq_fail;

return 0;

+set_wake_irq_fail:
+ dev_pm_clear_wake_irq(&pdev->dev);
+
unwind_interfaces:
list_for_each_entry(entry, &smp2p->inbound, node)
irq_domain_remove(entry->domain);
@@ -565,6 +583,9 @@ static int qcom_smp2p_remove(struct platform_device *pdev)
struct qcom_smp2p *smp2p = platform_get_drvdata(pdev);
struct smp2p_entry *entry;

+ dev_pm_clear_wake_irq(&pdev->dev);
+ device_init_wakeup(&pdev->dev, false);
Is this device_init_wakeup() call necessary? It looks like we can get
away without it and then once this driver probes the device will have
the wakeup capability set on it. Future binding/unbinding of the driver
will keep working.

ok, cleanup is handled in device_unregister() path. So it is redundant here.

I will remove this in next patch.