On Wed, Oct 06, 2021 at 02:21:40PM -0400, Alex Deucher wrote:
And just another general comment, swiotlb + bounce buffers isn'tRight, but insights into how these things work (or don't work) together
really useful on GPUs. You may have 10-100s of MBs of memory mapped
long term into the GPU's address space for random access. E.g., you
may have buffers in system memory that the display hardware is
actively scanning out of. For GPUs you should really only enable SME
if IOMMU is enabled in remapping mode. But that is probably beyond
the discussion here.
are always welcome. And yes, as 2cc13bb4f59f says:
"... The bounce buffer
code has an upper limit of 256kb for the size of DMA
allocations, which is too small for certain devices and
causes them to fail."