Re: [PATCH] fbdev: atmel_lcdfb: Rework backlight status updates

From: Sam Ravnborg
Date: Thu Jun 09 2022 - 13:31:08 EST


Hi Stephen,

thanks for taking care of all these backlight simplifications - this
really helps to make the code simpler and more readable.

On Thu, Jun 09, 2022 at 10:54:12AM +0100, Daniel Thompson wrote:
> On Wed, Jun 08, 2022 at 10:56:23PM +0200, Stephen Kitt wrote:
> > Instead of checking the state of various backlight_properties fields
> > against the memorised state in atmel_lcdfb_info.bl_power,
> > atmel_bl_update_status() should retrieve the desired state using
> > backlight_get_brightness (which takes into account the power state,
> > blanking etc.). This means the explicit checks using props.fb_blank
> > and props.power can be dropped.
> >
> > Then brightness can only be negative if the backlight is on but
> > props.brightness is negative, so the test before reading the
> > brightness value from the hardware can be simplified to
> > (brightness < 0).
>
> props.brightness should always be in the interval 0..max_brightness.
>
> This is enforced by the main backlight code (and APIs to set the
> brightness use unsigned values). Thus props.brightness could only be
> negative is the driver explicitly sets a negative value as some kind of
> placeholder (which this driver does not do).
>
> I don't think there is any need to keep this logic.

Daniel is right - please drop the "if (brightness < 0)" logic.
I have looked a bit on the datasheet in my attempt to do a drm version
of this driver - something that I am yet to succeed and the backlight
core avoid any negative values.

Sam