Re: [PATCH 3/3] cxl/core: Add sysfs attribute get_poison for list retrieval

From: Alison Schofield
Date: Fri Jun 17 2022 - 21:36:17 EST


On Fri, Jun 17, 2022 at 06:08:52PM -0700, Dan Williams wrote:
> Alison Schofield wrote:
> > On Fri, Jun 17, 2022 at 11:42:11AM -0700, Dan Williams wrote:
> > > alison.schofield@ wrote:
> > > > From: Alison Schofield <alison.schofield@xxxxxxxxx>
> > > >
> > > > The sysfs attribute, get_poison, allows user space to request the
> > > > retrieval of a CXL devices poison list for its persistent memory.
> > >
> > > If the device supports get poison list for volatile memory, just grab
> > > that too. With the "to be released soon" region patches userspace can
> > > trivially translate DPA addresses to media type.
> > >
> >
> > Dan,
> >
> > The only way I know to discover if the device supports poison list for
> > volatile is to do the get_poison_list on the volatile range and see
> > what happens. Am I missing a capability setting somewhere?
>
> If someone executes "echo 1 > trace_poison_list" I expect that the
> driver does:
>
> get_poison_list(volatile_range);
> get_poison_list(pmem_range);
>
> ...and if scanning the volatile partition ends in error then that just
> means no error records appear. When the error is "Invalid Physical
> Address" the driver can just remember that's a permanent error and never
> try again. So it's more like:
>
> if (volatile_range_valid) {
> if (get_poison_list(volatile_range) == INVALID_PHYS_ADDR)
> volatile_range_valid = false;
> }
> get_poison_list(pmem_range);
>
> ...but that's probably overkill since get_poison_list() is cheap. Just
> treat it like the zero error records case.

Got it!

>
> In the to be released region provisioning patches there is a DPA
> resource tree partitioned by DPA mode type, so the poison list code
> probably wants to do something like:
>
> down_read(&cxl_dpa_rwsem);
> for (p = cxlds->dpa_res.child; p; p = p->sibling)
> get_poison_list(p->start, resource_size(p));
> up_read(&cxl_dpa_rwsem);

Great ending to the week! This is going to make collecting the
poison per region much simpler than I was imagining :)