[PATCH 4.19 141/234] m68k: use fallback for random_get_entropy() instead of zero
From: Greg Kroah-Hartman
Date: Thu Jun 23 2022 - 14:10:44 EST
From: "Jason A. Donenfeld" <Jason@xxxxxxxxx>
commit 0f392c95391f2d708b12971a07edaa7973f9eece upstream.
In the event that random_get_entropy() can't access a cycle counter or
similar, falling back to returning 0 is really not the best we can do.
Instead, at least calling random_get_entropy_fallback() would be
preferable, because that always needs to return _something_, even
falling back to jiffies eventually. It's not as though
random_get_entropy_fallback() is super high precision or guaranteed to
be entropic, but basically anything that's not zero all the time is
better than returning zero all the time.
Cc: Thomas Gleixner <tglx@xxxxxxxxxxxxx>
Cc: Arnd Bergmann <arnd@xxxxxxxx>
Acked-by: Geert Uytterhoeven <geert@xxxxxxxxxxxxxx>
Signed-off-by: Jason A. Donenfeld <Jason@xxxxxxxxx>
Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>
---
arch/m68k/include/asm/timex.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
--- a/arch/m68k/include/asm/timex.h
+++ b/arch/m68k/include/asm/timex.h
@@ -35,7 +35,7 @@ static inline unsigned long random_get_e
{
if (mach_random_get_entropy)
return mach_random_get_entropy();
- return 0;
+ return random_get_entropy_fallback();
}
#define random_get_entropy random_get_entropy