[PATCH v2 for-next 09/12] io_uring: fix multishot accept ordering
From: Dylan Yudaken
Date: Thu Jun 30 2022 - 05:19:08 EST
Similar to multishot poll, drop multishot accept when CQE overflow occurs.
Signed-off-by: Dylan Yudaken <dylany@xxxxxx>
---
io_uring/net.c | 11 +++++++----
1 file changed, 7 insertions(+), 4 deletions(-)
diff --git a/io_uring/net.c b/io_uring/net.c
index c3600814b308..75761f48c959 100644
--- a/io_uring/net.c
+++ b/io_uring/net.c
@@ -656,11 +656,14 @@ int io_accept(struct io_kiocb *req, unsigned int issue_flags)
return IOU_OK;
}
- if (ret < 0)
- return ret;
- if (io_post_aux_cqe(ctx, req->cqe.user_data, ret, IORING_CQE_F_MORE, true))
+ if (ret >= 0 &&
+ io_post_aux_cqe(ctx, req->cqe.user_data, ret, IORING_CQE_F_MORE, false))
goto retry;
- return -ECANCELED;
+
+ io_req_set_res(req, ret, 0);
+ if (req->flags & REQ_F_POLLED)
+ return IOU_STOP_MULTISHOT;
+ return IOU_OK;
}
int io_socket_prep(struct io_kiocb *req, const struct io_uring_sqe *sqe)
--
2.30.2