[PATCH v2 1/2] drm/msm: Move hangcheck timer restart
From: Rob Clark
Date: Sun Aug 07 2022 - 12:08:33 EST
From: Rob Clark <robdclark@xxxxxxxxxxxx>
Don't directly restart the hangcheck timer from the timer handler, but
instead start it after the recover_worker replays remaining jobs.
If the kthread is blocked for other reasons, there is no point to
immediately restart the timer. Fixes a random symptom of the problem
fixed in the next patch.
v2: Keep the hangcheck timer restart in the timer handler in the case
where we aren't scheduling recover_worker
Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx>
---
drivers/gpu/drm/msm/msm_gpu.c | 19 +++++++++++++++++--
1 file changed, 17 insertions(+), 2 deletions(-)
diff --git a/drivers/gpu/drm/msm/msm_gpu.c b/drivers/gpu/drm/msm/msm_gpu.c
index fba85f894314..6762001d9945 100644
--- a/drivers/gpu/drm/msm/msm_gpu.c
+++ b/drivers/gpu/drm/msm/msm_gpu.c
@@ -328,6 +328,7 @@ find_submit(struct msm_ringbuffer *ring, uint32_t fence)
}
static void retire_submits(struct msm_gpu *gpu);
+static void hangcheck_timer_reset(struct msm_gpu *gpu);
static void get_comm_cmdline(struct msm_gem_submit *submit, char **comm, char **cmd)
{
@@ -420,6 +421,8 @@ static void recover_worker(struct kthread_work *work)
}
if (msm_gpu_active(gpu)) {
+ bool restart_hangcheck = false;
+
/* retire completed submits, plus the one that hung: */
retire_submits(gpu);
@@ -436,10 +439,15 @@ static void recover_worker(struct kthread_work *work)
unsigned long flags;
spin_lock_irqsave(&ring->submit_lock, flags);
- list_for_each_entry(submit, &ring->submits, node)
+ list_for_each_entry(submit, &ring->submits, node) {
gpu->funcs->submit(gpu, submit);
+ restart_hangcheck = true;
+ }
spin_unlock_irqrestore(&ring->submit_lock, flags);
}
+
+ if (restart_hangcheck)
+ hangcheck_timer_reset(gpu);
}
mutex_unlock(&gpu->lock);
@@ -498,6 +506,7 @@ static void hangcheck_handler(struct timer_list *t)
struct drm_device *dev = gpu->dev;
struct msm_ringbuffer *ring = gpu->funcs->active_ring(gpu);
uint32_t fence = ring->memptrs->fence;
+ bool restart_hangcheck = true;
if (fence != ring->hangcheck_fence) {
/* some progress has been made.. ya! */
@@ -513,10 +522,16 @@ static void hangcheck_handler(struct timer_list *t)
gpu->name, ring->fctx->last_fence);
kthread_queue_work(gpu->worker, &gpu->recover_work);
+
+ /* If we do recovery, we want to defer restarting the hangcheck
+ * timer until recovery completes and the remaining non-guilty
+ * jobs are re-played.
+ */
+ restart_hangcheck = false;
}
/* if still more pending work, reset the hangcheck timer: */
- if (fence_after(ring->fctx->last_fence, ring->hangcheck_fence))
+ if (restart_hangcheck && fence_after(ring->fctx->last_fence, ring->hangcheck_fence))
hangcheck_timer_reset(gpu);
/* workaround for missing irq: */
--
2.36.1