Re: [PATCH v3 2/3] Input: joystick: xpad: Add X-Box Adaptive Controller Layer button
From: Nate Yocom
Date: Wed Aug 17 2022 - 13:43:08 EST
On Wed, Aug 17, 2022 at 12:37:25PM +0200, Bastien Nocera wrote:
> On Sat, 2022-08-13 at 11:53 -0700, Nate Yocom wrote:
> > Adds a new quirk for controllers that have a Layer button which has 4
> > states, reflected as an ABS_MISC axis with 4 values.
>
> It's called the "Profile Button" in the official documentation:
> https://support.xbox.com/en-US/help/account-profile/accessibility/get-to-know-adaptive-controller
> so best to call it that.
Agreed - thanks for the pointer, will send a v4 shortly.
> I wonder we have any other examples of profile handling in input
> drivers. The xpadneo driver implements the profiles in the kernel
> driver directly.
>
> Benjamin?
>
> Tested-by: Bastien Nocera <hadess@xxxxxxxxxx>
>
> >
> > Signed-off-by: Nate Yocom <nate@xxxxxxxxx>
> > ---
> > drivers/input/joystick/xpad.c | 14 +++++++++++++-
> > 1 file changed, 13 insertions(+), 1 deletion(-)
> >
> > diff --git a/drivers/input/joystick/xpad.c
> > b/drivers/input/joystick/xpad.c
> > index c8b38bb73d34..83a4f4d07af5 100644
> > --- a/drivers/input/joystick/xpad.c
> > +++ b/drivers/input/joystick/xpad.c
> > @@ -80,6 +80,7 @@
> > #define MAP_TRIGGERS_TO_BUTTONS (1 << 1)
> > #define MAP_STICKS_TO_NULL (1 << 2)
> > #define MAP_SELECT_BUTTON (1 << 3)
> > +#define MAP_LAYER_BUTTON (1 << 4)
> > #define DANCEPAD_MAP_CONFIG (MAP_DPAD_TO_BUTTONS
> > | \
> > MAP_TRIGGERS_TO_BUTTONS |
> > MAP_STICKS_TO_NULL)
> >
> > @@ -131,7 +132,7 @@ static const struct xpad_device {
> > { 0x045e, 0x02e3, "Microsoft X-Box One Elite pad", 0,
> > XTYPE_XBOXONE },
> > { 0x045e, 0x02ea, "Microsoft X-Box One S pad", 0,
> > XTYPE_XBOXONE },
> > { 0x045e, 0x0719, "Xbox 360 Wireless Receiver",
> > MAP_DPAD_TO_BUTTONS, XTYPE_XBOX360W },
> > - { 0x045e, 0x0b0a, "Microsoft X-Box Adaptive Controller", 0,
> > XTYPE_XBOXONE },
> > + { 0x045e, 0x0b0a, "Microsoft X-Box Adaptive Controller",
> > MAP_LAYER_BUTTON, XTYPE_XBOXONE },
> > { 0x045e, 0x0b12, "Microsoft Xbox Series S|X Controller",
> > MAP_SELECT_BUTTON, XTYPE_XBOXONE },
> > { 0x046d, 0xc21d, "Logitech Gamepad F310", 0, XTYPE_XBOX360
> > },
> > { 0x046d, 0xc21e, "Logitech Gamepad F510", 0, XTYPE_XBOX360
> > },
> > @@ -927,6 +928,10 @@ static void xpadone_process_packet(struct
> > usb_xpad *xpad, u16 cmd, unsigned char
> > (__u16) le16_to_cpup((__le16 *)(data
> > + 8)));
> > }
> >
> > + /* Layer button has a value of 0-4, so it is reported as an
> > axis */
> > + if (xpad->mapping & MAP_LAYER_BUTTON)
> > + input_report_abs(dev, ABS_MISC, data[34]);
> > +
> > input_sync(dev);
> > }
> >
> > @@ -1623,6 +1628,9 @@ static void xpad_set_up_abs(struct input_dev
> > *input_dev, signed short abs)
> > case ABS_HAT0Y: /* the d-pad (only if dpad is mapped to axes
> > */
> > input_set_abs_params(input_dev, abs, -1, 1, 0, 0);
> > break;
> > + case ABS_MISC: /* 4 value layer button (such as on XAC) */
> > + input_set_abs_params(input_dev, abs, 0, 4, 0, 0);
> > + break;
> > default:
> > input_set_abs_params(input_dev, abs, 0, 0, 0, 0);
> > break;
> > @@ -1715,6 +1723,10 @@ static int xpad_init_input(struct usb_xpad
> > *xpad)
> > xpad_set_up_abs(input_dev,
> > xpad_abs_triggers[i]);
> > }
> >
> > + /* setup layer button as an axis with 4 possible values */
> > + if (xpad->mapping & MAP_LAYER_BUTTON)
> > + xpad_set_up_abs(input_dev, ABS_MISC);
> > +
> > error = xpad_init_ff(xpad);
> > if (error)
> > goto err_free_input;
>