[PATCH v1 3/3] media: cedrus: Fix endless loop in cedrus_h265_skip_bits()
From: Nicolas Dufresne
Date: Thu Aug 18 2022 - 16:34:09 EST
From: Dmitry Osipenko <dmitry.osipenko@xxxxxxxxxxxxx>
The busy status bit may never de-assert if number of programmed skip
bits is incorrect, resulting in a kernel hang because the bit is polled
endlessly in the code. Fix it by adding timeout for the bit-polling.
This problem is reproducible by setting the data_bit_offset field of
the HEVC slice params to a wrong value by userspace.
Cc: stable@xxxxxxxxxxxxxxx
Reported-by: Nicolas Dufresne <nicolas.dufresne@xxxxxxxxxxxxx>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@xxxxxxxxxxxxx>
Signed-off-by: Nicolas Dufresne <nicolas.dufresne@xxxxxxxxxxxxx>
---
drivers/staging/media/sunxi/cedrus/cedrus_h265.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/drivers/staging/media/sunxi/cedrus/cedrus_h265.c b/drivers/staging/media/sunxi/cedrus/cedrus_h265.c
index f703c585d91c5..f0bc118021b0a 100644
--- a/drivers/staging/media/sunxi/cedrus/cedrus_h265.c
+++ b/drivers/staging/media/sunxi/cedrus/cedrus_h265.c
@@ -227,6 +227,7 @@ static void cedrus_h265_pred_weight_write(struct cedrus_dev *dev,
static void cedrus_h265_skip_bits(struct cedrus_dev *dev, int num)
{
int count = 0;
+ u32 reg;
while (count < num) {
int tmp = min(num - count, 32);
@@ -234,8 +235,9 @@ static void cedrus_h265_skip_bits(struct cedrus_dev *dev, int num)
cedrus_write(dev, VE_DEC_H265_TRIGGER,
VE_DEC_H265_TRIGGER_FLUSH_BITS |
VE_DEC_H265_TRIGGER_TYPE_N_BITS(tmp));
- while (cedrus_read(dev, VE_DEC_H265_STATUS) & VE_DEC_H265_STATUS_VLD_BUSY)
- udelay(1);
+
+ if (cedrus_wait_for(dev, VE_DEC_H265_STATUS, VE_DEC_H265_STATUS_VLD_BUSY))
+ dev_err_ratelimited(dev->dev, "timed out waiting to skip bits\n");
count += tmp;
}
--
2.37.2