Re: [PATCH v12 02/10] btf: Handle dynamic pointer parameter in kfuncs

From: Roberto Sassu
Date: Fri Aug 26 2022 - 15:11:27 EST


On 8/26/2022 6:41 PM, Jarkko Sakkinen wrote:
On Fri, Aug 26, 2022 at 07:32:54PM +0300, Jarkko Sakkinen wrote:
On Fri, Aug 26, 2022 at 05:34:57PM +0200, Roberto Sassu wrote:
On Fri, 2022-08-26 at 17:43 +0300, Jarkko Sakkinen wrote:
On Fri, Aug 26, 2022 at 08:46:14AM +0300, Jarkko Sakkinen wrote:
On Thu, Aug 25, 2022 at 10:16:14PM -0700, Alexei Starovoitov wrote:
On Thu, Aug 25, 2022 at 9:54 PM Jarkko Sakkinen <
jarkko@xxxxxxxxxx> wrote:
-static bool is_dynptr_reg_valid_init(struct bpf_verifier_env
*env, struct bpf_reg_state *reg,
- enum bpf_arg_type
arg_type)
+bool is_dynptr_reg_valid_init(struct bpf_verifier_env *env,
struct bpf_reg_state *reg,
+ enum bpf_arg_type arg_type)
{
struct bpf_func_state *state = func(env, reg);
int spi = get_spi(reg->off);
--
2.25.1


Might be niticking but generally I'd consider splitting
exports as commits of their own.

-static bool
+bool

into a separate commit?

I guess it makes sense for people whose salary depends on
number of commits.
We don't play these games.

What kind of argument is that anyway.

"Separate each *logical change* into a separate patch." [*]

The logical change, as per the patch subject, is allowing the
possibility of including eBPF dynamic pointers in a kfunc definition.
It requires to call an existing function that was already defined
elsewhere.

Maybe I'm wrong, but I don't see only exporting a function definition
to an include file as a logical change. To me, the changes in this
patch are clearly connected. Or even better, they tell why the function
definition has been exported, that would not appear if moving the
function definition is a standalone patch.


To add, generally any user space visible space should be an
isolated patch.

As far as I understood, definitions visible to user space should be in
include/uapi.

It does change e.g. the output of kallsyms.

It's not ABI but it's still user space visble.



Please, stop posting nonsense.

If I may, saying this does not encourage people to try to submit their
code. I feel it is a bit strong, and I kindly ask you to express your
opinion in a more gentle way.

I agree. That's why I was wondering what is this nonsense
about salary and games.

Please denote that I started my review with "Might be nitpicking...".

It's neither particularly disencouraging nor enforcing for anyone.

Thanks for clarifying. Yes, it is not. Sorry, I misunderstood.

Roberto