Re: [PATCH 2/2] ASoC: max98088: fix initial dai mute state

From: Marco Felsch
Date: Thu Dec 15 2022 - 04:18:07 EST


Hi Mark,

On 22-12-13, Mark Brown wrote:
> On Tue, Dec 13, 2022 at 10:53:28AM +0100, Rouven Czerwinski wrote:
>
> > To fix that we need to explicit set the mute state. Now the first
> > playback request gets played correctly.
>
> > +++ b/sound/soc/codecs/max98088.c
> > @@ -1710,6 +1710,11 @@ static int max98088_probe(struct snd_soc_component *component)
> > snd_soc_component_write(component, M98088_REG_1E_DAI2_IOCFG,
> > M98088_S2NORMAL|M98088_SDATA);
> >
> > + snd_soc_component_update_bits(component, M98088_REG_2F_LVL_DAI1_PLAY,
> > + M98088_DAI_MUTE_MASK, M98088_DAI_MUTE);
> > + snd_soc_component_update_bits(component, M98088_REG_31_LVL_DAI2_PLAY,
> > + M98088_DAI_MUTE_MASK, M98088_DAI_MUTE);
> > +
>
> Won't this be broken again after suspend? The device gets powered off
> over suspend, then when it powers on again with the output unmuted
> nothing will do another write since the register is already in the state
> in the cache.

I didn't found any suspend logic within the driver. Is this handled
within the ASoC core?

Regards,
Marco