Re: [PATCH] locking/qspinlock: Optimize pending state waiting for unlock

From: Waiman Long
Date: Sat Dec 24 2022 - 22:32:29 EST


On 12/24/22 22:29, Waiman Long wrote:
On 12/24/22 21:57, Guo Ren wrote:
On Sun, Dec 25, 2022 at 9:55 AM Waiman Long <longman@xxxxxxxxxx> wrote:
On 12/24/22 07:05, guoren@xxxxxxxxxx wrote:
From: Guo Ren <guoren@xxxxxxxxxxxxxxxxx>

When we're pending, we only care about lock value. The xchg_tail
wouldn't affect the pending state. That means the hardware thread
could stay in a sleep state and leaves the rest execution units'
resources of pipeline to other hardware threads. This optimization
may work only for SMT scenarios because the granularity between
cores is cache-block.
Please have a look at the comment I've written.

Signed-off-by: Guo Ren <guoren@xxxxxxxxxxxxxxxxx>
Signed-off-by: Guo Ren <guoren@xxxxxxxxxx>
Cc: Waiman Long <longman@xxxxxxxxxx>
Cc: Peter Zijlstra <peterz@xxxxxxxxxxxxx>
Cc: Boqun Feng <boqun.feng@xxxxxxxxx>
Cc: Will Deacon <will@xxxxxxxxxx>
Cc: Ingo Molnar <mingo@xxxxxxxxxx>
---
   kernel/locking/qspinlock.c | 4 ++--
   1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/kernel/locking/qspinlock.c b/kernel/locking/qspinlock.c
index 2b23378775fe..ebe6b8ec7cb3 100644
--- a/kernel/locking/qspinlock.c
+++ b/kernel/locking/qspinlock.c
@@ -371,7 +371,7 @@ void __lockfunc queued_spin_lock_slowpath(struct qspinlock *lock, u32 val)
       /*
        * We're pending, wait for the owner to go away.
        *
-      * 0,1,1 -> 0,1,0
+      * 0,1,1 -> *,1,0
        *
        * this wait loop must be a load-acquire such that we match the
        * store-release that clears the locked bit and create lock
Yes, we don't care about the tail.
@@ -380,7 +380,7 @@ void __lockfunc queued_spin_lock_slowpath(struct qspinlock *lock, u32 val)
        * barriers.
        */
       if (val & _Q_LOCKED_MASK)
-             atomic_cond_read_acquire(&lock->val, !(VAL & _Q_LOCKED_MASK));
+             smp_cond_load_acquire(&lock->locked, !VAL);

       /*
        * take ownership and clear the pending bit.
We may save an AND operation here which may be a cycle or two.  I
remember that it may be more costly to load a byte instead of an integer
in some arches. So it doesn't seem like that much of an optimization
from my point of view.
The reason is, of course, not here. See my commit comment.

I know that arm64 will enter a low power state in
this *cond_load_acquire() loop, but I believe any change in the state of
the the lock cacheline will wake it up. So it doesn't really matter if
you are checking a byte or an int.
The situation is the SMT scenarios in the same core. Not an entering
low-power state situation. Of course, the granularity between cores is
"cacheline", but the granularity between SMT hw threads of the same
core could be "byte" which internal LSU handles. For example, when a
hw-thread yields the resources of the core to other hw-threads, this
patch could help the hw-thread stay in the sleep state and prevent it
from being woken up by other hw-threads xchg_tail.

Finally, from the software semantic view, does the patch make it more
accurate? (We don't care about the tail here.)

Thanks for the clarification.

I am not arguing for the simplification part. I just want to clarify my limited understanding of how the CPU hardware are actually dealing with these conditions.

With that, I am fine with this patch. It would be nice if you can elaborate a bit more in your commit log.

Acked-by: Waiman Long <longman@xxxxxxxxxx>

BTW, have you actually observe any performance improvement with this patch?

Cheers,
Longman