[PATCH v1 3/3] ACPI: video: Switch to use acpi_get_first_match_physical_node()

From: Andy Shevchenko
Date: Mon Jan 23 2023 - 12:14:19 EST


Refactor the code to use acpi_get_first_match_physical_node(),
which is currently open coded.

Signed-off-by: Andy Shevchenko <andriy.shevchenko@xxxxxxxxxxxxxxx>
---
drivers/acpi/video_detect.c | 8 +-------
1 file changed, 1 insertion(+), 7 deletions(-)

diff --git a/drivers/acpi/video_detect.c b/drivers/acpi/video_detect.c
index 0ccde0d4c527..b23773347e67 100644
--- a/drivers/acpi/video_detect.c
+++ b/drivers/acpi/video_detect.c
@@ -112,16 +112,10 @@ static bool nvidia_wmi_ec_supported(void)

static bool apple_gmux_backlight_present(void)
{
- struct acpi_device *adev;
struct device *dev;
bool ret;

- adev = acpi_dev_get_first_match_dev(GMUX_ACPI_HID, NULL, -1);
- if (!adev)
- return false;
-
- dev = get_device(acpi_get_first_physical_node(adev));
- acpi_dev_put(adev);
+ dev = acpi_get_first_match_physical_node(GMUX_ACPI_HID, NULL, -1);
if (!dev)
return false;

--
2.39.0