play_dead() doesn't return. Make that more explicit with a BUG().
BUG() is preferable to unreachable() because BUG() is a more explicit
failure mode and avoids undefined behavior like falling off the edge of
the function into whatever code happens to be next.
Acked-by: Florian Fainelli <f.fainelli@xxxxxxxxx>
Signed-off-by: Josh Poimboeuf <jpoimboe@xxxxxxxxxx>
---
arch/mips/kernel/smp-bmips.c | 2 ++
arch/mips/loongson64/smp.c | 1 +
2 files changed, 3 insertions(+)