Some hardware may require more complex resource utilization accounting
than the simple job count supported by drm_sched internally. Add a
can_run_job callback to allow drivers to implement more logic before
deciding whether to run a GPU job.
Signed-off-by: Asahi Lina <lina@xxxxxxxxxxxxx>
---
drivers/gpu/drm/scheduler/sched_main.c | 10 ++++++++++
include/drm/gpu_scheduler.h | 8 ++++++++
2 files changed, 18 insertions(+)
diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
index 4e6ad6e122bc..5c0add2c7546 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -1001,6 +1001,16 @@ static int drm_sched_main(void *param)
if (!entity)
continue;
+ if (sched->ops->can_run_job) {
+ sched_job = to_drm_sched_job(spsc_queue_peek(&entity->job_queue));
+ if (!sched_job) {
+ complete_all(&entity->entity_idle);
+ continue;
+ }
+ if (!sched->ops->can_run_job(sched_job))
+ continue;
+ }
+
sched_job = drm_sched_entity_pop_job(entity);
if (!sched_job) {
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index 9db9e5e504ee..bd89ea9507b9 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -396,6 +396,14 @@ struct drm_sched_backend_ops {
struct dma_fence *(*prepare_job)(struct drm_sched_job *sched_job,
struct drm_sched_entity *s_entity);
+ /**
+ * @can_run_job: Called before job execution to check whether the
+ * hardware is free enough to run the job. This can be used to
+ * implement more complex hardware resource policies than the
+ * hw_submission limit.
+ */
+ bool (*can_run_job)(struct drm_sched_job *sched_job);
+
/**
* @run_job: Called to execute the job once all of the dependencies
* have been resolved. This may be called multiple times, if