Re: [PATCH V3 bpf-next] BPF, docs: libbpf Overview Document

From: David Vernet
Date: Mon Mar 13 2023 - 09:04:01 EST


On Fri, Mar 10, 2023 at 10:09:28AM -0800, Sreevani Sreejith wrote:
> From: Sreevani <ssreevani@xxxxxxxx>
>
> Summary: Document that provides an overview of libbpf features for BPF
> application development.
>
> Signed-off-by: Sreevani <ssreevani@xxxxxxxx>
> ---
> V2->V3: Fixed heading style format throughout the document.
>
> Documentation/bpf/libbpf/index.rst | 27 ++-
> Documentation/bpf/libbpf/libbpf_overview.rst | 228 +++++++++++++++++++
> 2 files changed, 246 insertions(+), 9 deletions(-)
> create mode 100644 Documentation/bpf/libbpf/libbpf_overview.rst
>
> diff --git a/Documentation/bpf/libbpf/index.rst b/Documentation/bpf/libbpf/index.rst
> index f9b3b252e28f..3ac8c06fb8f4 100644
> --- a/Documentation/bpf/libbpf/index.rst
> +++ b/Documentation/bpf/libbpf/index.rst
> @@ -2,23 +2,32 @@
>
> .. _libbpf:
>
> +######
> libbpf
> -======
> +######
> +
> +If you are looking to develop BPF applications using the libbpf library, this
> +directory contains important documentation that you should read.
> +
> +To get started, it is recommended to begin with the :doc:`libbpf Overview
> +<libbpf_overview>` document, which provides a high-level understanding of the
> +libbpf APIs and their usage. This will give you a solid foundation to start
> +exploring and utilizing the various features of libbpf to develop your BPF
> +applications.
>
> .. toctree::
> :maxdepth: 1
>
> + libbpf_overview
> API Documentation <https://libbpf.readthedocs.io/en/latest/api.html>
> program_types
> libbpf_naming_convention
> libbpf_build
>
> -This is documentation for libbpf, a userspace library for loading and
> -interacting with bpf programs.
>
> -All general BPF questions, including kernel functionality, libbpf APIs and
> -their application, should be sent to bpf@xxxxxxxxxxxxxxx mailing list.
> -You can `subscribe <http://vger.kernel.org/vger-lists.html#bpf>`_ to the
> -mailing list search its `archive <https://lore.kernel.org/bpf/>`_.
> -Please search the archive before asking new questions. It very well might
> -be that this was already addressed or answered before.
> +All general BPF questions, including kernel functionality, libbpf APIs and their
> +application, should be sent to bpf@xxxxxxxxxxxxxxx mailing list. You can
> +`subscribe <http://vger.kernel.org/vger-lists.html#bpf>`_ to the mailing list
> +search its `archive <https://lore.kernel.org/bpf/>`_. Please search the archive
> +before asking new questions. It may be that this was already addressed or
> +answered before.
> diff --git a/Documentation/bpf/libbpf/libbpf_overview.rst b/Documentation/bpf/libbpf/libbpf_overview.rst
> new file mode 100644
> index 000000000000..59ed1c8ce215
> --- /dev/null
> +++ b/Documentation/bpf/libbpf/libbpf_overview.rst
> @@ -0,0 +1,228 @@
> +.. SPDX-License-Identifier: GPL-2.0
> +
> +***************
> +libbpf Overview
> +***************
> +
> +libbpf is a C-based library containing a BPF loader that takes compiled BPF
> +object files and prepares and loads them into the Linux kernel. libbpf takes the
> +heavy lifting of loading, verifying, and attaching BPF programs to various
> +kernel hooks, allowing BPF application developers to focus only on BPF program
> +correctness and performance.
> +
> +The following are the high-level features supported by libbpf:
> +
> +* Provides high-level and low-level APIs for user space programs to interact
> + with BPF programs. The low-level APIs wrap all the bpf system call
> + functionality, which is useful when users need more fine-grained control
> + over the interactions between user space and BPF programs.
> +* Provides overall support for the BPF object skeleton generated by bpftool.
> + The skeleton file simplifies the process for the user space programs to access
> + global variables and work with BPF programs.
> +* Provides BPF-side APIS, including BPF helper definitions, BPF maps support,
> + and tracing helpers, allowing developers to simplify BPF code writing.
> +* Supports BPF CO-RE mechanism, enabling BPF developers to write portable
> + BPF programs that can be compiled once and run across different kernel
> + versions.
> +
> +This document will delve into the above concepts in detail, providing a deeper
> +understanding of the capabilities and advantages of libbpf and how it can help
> +you develop BPF applications efficiently.
> +
> +BPF App Lifecycle and libbpf APIs
> +==================================
> +
> +A BPF application consists of one or more BPF programs (either cooperating or
> +completely independent), BPF maps, and global variables. The global
> +variables are shared between all BPF programs, which allows them to cooperate on
> +a common set of data. libbpf provides APIs that user space programs can use to
> +manipulate the BPF programs by triggering different phases of a BPF application
> +lifecycle.
> +
> +The following section provides a brief overview of each phase in the BPF life
> +cycle:
> +
> +* **Open phase**. In this phase, libbpf parses the BPF
> + object file and discovers BPF maps, BPF programs, and global variables. After
> + a BPF app is opened, user space apps can make additional adjustments
> + (setting BPF program types, if necessary; pre-setting initial values for
> + global variables, etc.) before all the entities are created and loaded.
> +
> +* **Load phase**. In the load phase, libbpf creates BPF
> + maps, resolves various relocations, and verifies and loads BPF programs into
> + the kernel. At this point, libbpf validates all the parts of a BPF application
> + and loads the BPF program into the kernel, but no BPF program has yet been
> + executed. After the load phase, it’s possible to set up the initial BPF map
> + state without racing with the BPF program code execution.
> +
> +* **Attachment phase**. In this phase, libbpf
> + attaches BPF programs to various BPF hook points (e.g., tracepoints, kprobes,
> + cgroup hooks, network packet processing pipeline, etc.). During this
> + phase, BPF programs perform useful work such as processing
> + packets, or updating BPF maps and global variables that can be read from user
> + space.
> +
> +* **Tear down phase**. In the tear down phase,
> + libbpf detaches BPF programs and unloads them from the kernel. BPF maps are
> + destroyed, and all the resources used by the BPF app are freed.
> +
> +BPF Object Skeleton File
> +========================
> +
> +BPF skeleton is an alternative interface to libbpf APIs for working with BPF
> +objects. Skeleton code abstract away generic libbpf APIs to significantly
> +simplify code for manipulating BPF programs from user space. Skeleton code
> +includes a bytecode representation of the BPF object file, simplifying the
> +process of distributing your BPF code. With BPF bytecode embedded, there are no
> +extra files to deploy along with your application binary.
> +
> +You can generate the skeleton header file ``(.skel.h)`` for a specific object
> +file by passing the BPF object to the bpftool. The generated BPF skeleton
> +provides the following custom functions that correspond to the BPF lifecycle,
> +each of them prefixed with the specific object name:
> +
> +* ``<name>__open()`` – creates and opens BPF application (``<name>`` stands for
> + the specific bpf object name)
> +* ``<name>__load()`` – instantiates, loads,and verifies BPF application parts
> +* ``<name>__attach()`` – attaches all auto-attachable BPF programs (it’s
> + optional, you can have more control by using libbpf APIs directly)
> +* ``<name>__destroy()`` – detaches all BPF programs and
> + frees up all used resources
> +
> +Using the skeleton code is the recommended way to work with bpf programs. Keep
> +in mind, BPF skeleton provides access to the underlying BPF object, so whatever
> +was possible to do with generic libbpf APIs is still possible even when the BPF
> +skeleton is used. It's an additive convenience feature, with no syscalls, and no
> +cumbersome code.
> +
> +Other Advantages of Using Skeleton File
> +---------------------------------------
> +
> +* BPF skeleton provides an interface for user space programs to work with BPF
> + global variables. The skeleton code memory maps global variables as a struct
> + into user space. The struct interface allows user space programs to initialize
> + BPF programs before the BPF load phase and fetch and update data from user
> + space afterward.
> +
> +* The ``skel.h`` file reflects the object file structure by listing out the
> + available maps, programs, etc. BPF skeleton provides direct access to all the
> + BPF maps and BPF programs as struct fields. This eliminates the need for
> + string-based lookups with ``bpf_object_find_map_by_name()`` and
> + ``bpf_object_find_program_by_name()`` APIs, reducing errors due to BPF source
> + code and user-space code getting out of sync.
> +
> +* The embedded bytecode representation of the object file ensures that the
> + skeleton and the BPF object file are always in sync.
> +
> +BPF Helpers
> +===========
> +
> +libbpf provides BPF-side APIs that BPF programs can use to interact with the
> +system. The BPF helpers definition allows developers to use them in BPF code as
> +any other plain C function. For example, there are helper functions to print
> +debugging messages, get the time since the system was booted, interact with BPF
> +maps, manipulate network packets, etc.
> +
> +For a complete description of what the helpers do, the arguments they take, and
> +the return value, see the `bpf-helpers
> +<https://man7.org/linux/man-pages/man7/bpf-helpers.7.html>`_ man page.
> +
> +BPF CO-RE (Compile Once – Run Everywhere)
> +=========================================
> +
> +BPF programs work in the kernel space and have access to kernel memory and data
> +structures. One limitation that BPF applications come across is the lack of
> +portability across different kernel versions and configurations. `BCC
> +<https://github.com/iovisor/bcc/>`_ is one of the solutions for BPF
> +portability. However, it comes with runtime overhead and a large binary size
> +from embedding the compiler with the application.
> +
> +libbpf steps up the BPF program portability by supporting the BPF CO-RE concept.
> +BPF CO-RE brings together BTF type information, libbpf, and the compiler to
> +produce a single executable binary that you can run on multiple kernel versions
> +and configurations.
> +
> +To make BPF programs portable libbpf relies on the BTF type information of the
> +running kernel. Kernel also exposes this self-describing authoritative BTF
> +information through ``sysfs`` at ``/sys/kernel/btf/vmlinux``.
> +
> +You can generate the BTF information for the running kernel with the following
> +command:
> +
> +::
> +
> + $ bpftool btf dump file /sys/kernel/btf/vmlinux format c > vmlinux.h
> +
> +The command generates a ``vmlinux.h`` header file with all kernel types
> +(:doc:`BTF types </bpf/btf>`) that the running kernel uses. Including

This :doc: directive fails to be resolved if you do a local build of the
bpf doc subtree:

Documentation/bpf/libbpf/libbpf_overview.rst:156: WARNING: unknown document: /bpf/btf

:doc:`BTF types <../btf>` seems to work fine though. Could you please change it
accordingly?

> +``vmlinux.h`` in your BPF program eliminates dependency on system-wide kernel
> +headers.
> +
> +libbpf enables portability of BPF programs by looking at the BPF program’s
> +recorded BTF type and relocation information and matching them to BTF
> +information (vmlinux) provided by the running kernel. libbpf then resolves and
> +matches all the types and fields, and updates necessary offsets and other
> +relocatable data to ensure that BPF program’s logic functions correctly for a
> +specific kernel on the host. BPF CO-RE concept thus eliminates overhead
> +associated with BPF development and allows developers to write portable BPF
> +applications without modifications and runtime source code compilation on the
> +target machine.
> +
> +The following code snippet shows how to read the parent field of a kernel
> +``task_struct`` using BPF CO-RE and libbf. The basic helper to read a field in a
> +CO-RE relocatable manner is ``bpf_core_read(dst, sz, src)``, which will read
> +``sz`` bytes from the field referenced by ``src`` into the memory pointed to by
> +``dst``.
> +
> + .. code-block:: C
> + :emphasize-lines: 6
> +
> + //...
> + struct task_struct *task = (void *)bpf_get_current_task();
> + struct task_struct *parent_task;
> + int err;
> +
> + err = bpf_core_read(&parent_task, sizeof(void *), &task->parent);
> + if (err) {
> + /* handle error */
> + }
> +
> + /* parent_task contains the value of task->parent pointer */
> +
> +In the code snippet, we first get a pointer to the current ``task_struct`` using
> +``bpf_get_current_task()``. We then use ``bpf_core_read()`` to read the parent
> +field of task struct into the ``parent_task`` variable. ``bpf_core_read()`` is
> +just like ``bpf_probe_read_kernel()`` BPF helper, except it records information
> +about the field that should be relocated on the target kernel. i.e, if the
> +``parent`` field gets shifted to a different offset within struct
> +``task_struct`` due to some new field added in front of it, libbpf will
> +automatically adjust the actual offset to the proper value.
> +
> +Getting Started with libbpf
> +===========================
> +
> +Check out the `libbpf-bootstrap <https://github.com/libbpf/libbpf-bootstrap>`_
> +repository with simple examples of using libbpf to build various BPF
> +applications.
> +
> +Also, find the libbpf API documentation `here
> +<https://libbpf.readthedocs.io/en/latest/api.html>`_
> +
> +libbpf and Rust
> +===============
> +
> +If you are building BPF applications in Rust, it is recommended to use the
> +`Libbpf-rs <https://github.com/libbpf/libbpf-rs>`_ library instead of bindgen
> +bindings directly to libbpf. Libbpf-rs wraps libbpf functionality in
> +Rust-idiomatic interfaces and provides libbpf-cargo plugin to handle BPF code
> +compilation and skeleton generation. Using Libbpf-rs will make building user
> +space part of the BPF application easier. Note that the BPF program themselves
> +must still be written in plain C.
> +
> +Additional Documentation
> +========================
> +
> +* `Program types and ELF Sections <https://libbpf.readthedocs.io/en/latest/program_types.html>`_
> +* `API naming convention <https://libbpf.readthedocs.io/en/latest/libbpf_naming_convention.html>`_
> +* `Building libbpf <https://libbpf.readthedocs.io/en/latest/libbpf_build.html>`_
> +* `API documentation Convention <https://libbpf.readthedocs.io/en/latest/libbpf_naming_convention.html#api-documentation-convention>`_
> --
> 2.34.1
>