Re: [Regression] drm/scheduler: track GPU active time per entity

From: Christian König
Date: Thu Apr 06 2023 - 11:33:33 EST


Am 06.04.23 um 17:24 schrieb Lucas Stach:
Am Donnerstag, dem 06.04.2023 um 16:21 +0200 schrieb Christian König:
Am 06.04.23 um 12:45 schrieb Lucas Stach:
Am Donnerstag, dem 06.04.2023 um 10:27 +0200 schrieb Daniel Vetter:
On Thu, 6 Apr 2023 at 10:22, Christian König <christian.koenig@xxxxxxx> wrote:
Am 05.04.23 um 18:09 schrieb Luben Tuikov:
On 2023-04-05 10:05, Danilo Krummrich wrote:
On 4/4/23 06:31, Luben Tuikov wrote:
On 2023-03-28 04:54, Lucas Stach wrote:
Hi Danilo,

Am Dienstag, dem 28.03.2023 um 02:57 +0200 schrieb Danilo Krummrich:
Hi all,

Commit df622729ddbf ("drm/scheduler: track GPU active time per entity")
tries to track the accumulated time that a job was active on the GPU
writing it to the entity through which the job was deployed to the
scheduler originally. This is done within drm_sched_get_cleanup_job()
which fetches a job from the schedulers pending_list.

Doing this can result in a race condition where the entity is already
freed, but the entity's newly added elapsed_ns field is still accessed
once the job is fetched from the pending_list.

After drm_sched_entity_destroy() being called it should be safe to free
the structure that embeds the entity. However, a job originally handed
over to the scheduler by this entity might still reside in the
schedulers pending_list for cleanup after drm_sched_entity_destroy()
already being called and the entity being freed. Hence, we can run into
a UAF.

Sorry about that, I clearly didn't properly consider this case.

In my case it happened that a job, as explained above, was just picked
from the schedulers pending_list after the entity was freed due to the
client application exiting. Meanwhile this freed up memory was already
allocated for a subsequent client applications job structure again.
Hence, the new jobs memory got corrupted. Luckily, I was able to
reproduce the same corruption over and over again by just using
deqp-runner to run a specific set of VK test cases in parallel.

Fixing this issue doesn't seem to be very straightforward though (unless
I miss something), which is why I'm writing this mail instead of sending
a fix directly.

Spontaneously, I see three options to fix it:

1. Rather than embedding the entity into driver specific structures
(e.g. tied to file_priv) we could allocate the entity separately and
reference count it, such that it's only freed up once all jobs that were
deployed through this entity are fetched from the schedulers pending list.

My vote is on this or something in similar vain for the long term. I
have some hope to be able to add a GPU scheduling algorithm with a bit
more fairness than the current one sometime in the future, which
requires execution time tracking on the entities.
Danilo,

Using kref is preferable, i.e. option 1 above.
I think the only real motivation for doing that would be for generically
tracking job statistics within the entity a job was deployed through. If
we all agree on tracking job statistics this way I am happy to prepare a
patch for this option and drop this one:
https://lore.kernel.org/all/20230331000622.4156-1-dakr@xxxxxxxxxx/T/#u
Hmm, I never thought about "job statistics" when I preferred using kref above.
The reason kref is attractive is because one doesn't need to worry about
it--when the last user drops the kref, the release is called to do
housekeeping. If this never happens, we know that we have a bug to debug.
Yeah, reference counting unfortunately have some traps as well. For
example rarely dropping the last reference from interrupt context or
with some unexpected locks help when the cleanup function doesn't expect
that is a good recipe for problems as well.

Fully agreed.

Regarding the patch above--I did look around the code, and it seems safe,
as per your analysis, I didn't see any reference to entity after job submission,
but I'll comment on that thread as well for the record.
Reference counting the entities was suggested before. The intentionally
avoided that so far because the entity might be the tip of the iceberg
of stuff you need to keep around.

For example for command submission you also need the VM and when you
keep the VM alive you also need to keep the file private alive....
Yeah refcounting looks often like the easy way out to avoid
use-after-free issue, until you realize you've just made lifetimes
unbounded and have some enourmous leaks: entity keeps vm alive, vm
keeps all the bo alives, somehow every crash wastes more memory
because vk_device_lost means userspace allocates new stuff for
everything.

If possible a lifetime design where lifetimes have hard bounds and you
just borrow a reference under a lock (or some other ownership rule) is
generally much more solid. But also much harder to design correctly
:-/

The use we are discussing here is to keep the entity alive as long as
jobs from that entity are still active on the HW. While there are no
hard bounds on when a job will get inactive, at least it's not
unbounded. On a crash/fault the job will be removed from the hardware
pretty soon.

Well behaved jobs after a application shutdown might take a little
longer, but I don't really see the new problem with keeping the entity
alive? As long as a job is active on the hardware, we can't throw out
the VM or BOs, no difference whether the entity is kept alive or not.
Exactly that's the problem. VM & BOs are dropped as soon as the process
is destroyed, we *don't* wait for the hw to finish before doing so.

Just the backing store managed by all the house keeping objects isn't
freed until the hw is idle preventing a crash or accessing freed memory.

This behavior is rather important for the OOM killer since we need to be
able to tear down the process as fast as possible in that case.

Are you talking about the dropping of pending jobs in
drm_sched_entity_kill? I'm certainly not trying to change that in any
way. Those aren't put onto the hardware yet, so we can always safely
drop them and do so as fast as possible.

What I'm concerned about are the jobs that are already scheduled on the
HW. At least with Vivante hardware there is no race free way to get rid
of jobs once they are put on the ring. So whatever the scheduler or DRM
core is doing, we have to hold on to the BOs and GPU memory management
structures to keep the hardware from operating on freed memory.

That's already a lot of memory, so I don't really see the issue with
keeping the entity around in a quiescent state until all the currently
queued jobs have left the HW.

Changing that is possible, but that's quite a huge change I'm not really
willing to do just for tracking the time spend.

Yea, it's a big change and whether it's a good idea really depends on
what we a gaining from it. You seem to see quite low value in "just
tracking the time spent" and that might be true, but it also forces all
drivers that want to implement fdinfo to roll their own time tracking.
I would rather see more of this moved to the scheduler and thus shared
between drivers.

That's generally a good idea, but if that means that we need to restructure the whole entity handling then I would object. That's simply not worth it when we can implement it differently.

What we could do is to keep the submitted fences around in the entity. Similar to the tracking amdgpu does, see struct amdgpu_ctx_entity.

This way the entity doesn't needs to stay around after it delivered the job to the hw.

Regards,
Christian.

Regards,
Lucas

What we could do is to track the unsignaled fences in each entity
similar to what amdgpu is doing.

Regards,
Christian.

Some hardware might have ways to expedite job inactivation by
deactivating scheduling queues, or just taking a fault, but for some HW
we'll just have to wait for the job to finish.

Regards,
Lucas