On Fri, Apr 07, 2023 at 12:53:47AM +0900, Asahi Lina wrote:
On 06/04/2023 23.15, Daniel Vetter wrote:
On Tue, Mar 07, 2023 at 11:25:32PM +0900, Asahi Lina wrote:
drm_mm provides a simple range allocator, useful for managing virtual
address ranges. Add a Rust abstraction to expose this module to Rust
drivers.
Signed-off-by: Asahi Lina <lina@xxxxxxxxxxxxx>
In the cover letter you mentioned the design open about embedded the lock
into the rust wrappers.
I think for a first step that's perfectly fine.
Longer term we might want to ramp up some "proof of locking"
infrastructure in Rust, where callers can supply a lock guard and ideally
rust validates at compile time that it's for the right type, and at
runtime (like lockdep) that it's consistent and the callers don't mix up
locks (like using different locks for the same drm_mm allocator).
That proof-of-lock tuff works in Rust too as far as I know.
But the general thread safety story in Rust is much simpler, you just use
methods that take &mut self when locking is the caller's responsibility.
That effectively implies that there can only be one reference that can call
those methods at any given time, thanks to the borrow checker. Shared
references only give you &self, a locked Mutex upgrades that to &mut self,
and that's how you get proof of locking at compile time, through and
through, not just for the type but for the specific object.
Hm that still has the problem of making sure that you supply the right
lock (for generic abstractions like drm_mm or drm/sched where the lock is
supplied by the driver.
Once we have the lock then yeah borrow checker makes sure you can't screw
up, worst case needs a PhantomData (I guess) as toke of proof to pass
around the borrowed lifetime (If I got that right from your use of
PhantomData in the sched wrappers).
There's a lot of libraries in the kernel that have this "caller ensures
locking" pattern. drm/sched also has these requirements.
Yup, that all usually maps nicely to &mut self in Rust... except for the
issue below.
There's two other things I'd like to bring up on this patch though, just
because it's a good example. But they're both really general points that
apply for all the rust wrappers.
Documentation:
In drm we try to document all the interfaces that drivers use with formal
docs. Yes there's some areas that are not great for historical reasons,
but for new stuff and new wrappers we're really trying:
- This helps in telling internal (even across .c files or in rust across
modules within a crate) from stuff drivers access. Sure you have static
in C or pub in rust, but that doesn't tell you whether it's public all
the way to drivers.
- ideally docs have a short intro section that explains the main concepts
and links to the main data structures and functions. Just to give
readers a good starting point to explore.
- Linking all the things, so that readers can connect the different parts.
This is really important in C where e.g. get/put() or any such function
pairs all needed to be linked together. With rust I'm hoping that
rustdoc liberally sprinkles links already and we don't have to do this
as much.
- Short explainers for parameters. For rust this also means type
parameters, for those even simplified examples of how drivers are
supposed to use them would help a lot in reading docs & understanding
concepts.
- Ideally links from the rust to the sphinx side to linke relevant
chapters together. Often the bigger explanations are in .rst files with
DOT graphs (kms has a bunch I've added) or similar, and it doesn't make
that much sense to duplicate all that on the rust side I guess. But it
needs to be discoverable.
This might be more a discussion topic for the rust people than you
directly. Still needed for the merge-ready patches eventually.
I don't know much about the doc gen stuff on the Rust side so yeah, this is
something I need to look into to make it pretty and complete...
From what Miguel has shown I think it's all there already, and the only
missing pieces are the cross-linking at a chapter level from rustdoc to
rst and sphinx to rstdoc too ideally. But I think for most rust wrappers
that will be one link each direction only (e.g. C drm_mm linking to
kernel::drm::MM and other way round and done). So absolutely no problem if
that one item is sorted out post merge once rustdoc/kernel-sphinx are
ready.
Refcounting vs borrowing:
This is honestly much more the eyebrow raising one than the locking. Very
often on the C side these datastructures all work with borrow semantics,
and you need to explicitly upgrade to a full reference (kref_get or
kref_get_unless_zero, depending whether it's a strong or weak reference)
if you need the object outside of the mutex/lock guard section.
Again I think for now it's ok, but the sales pitch of rust is that it
enables borrow lifetime checking with no runtime cost. Plus viz the vm
cleanup example, if you have too many strong backreferences the cleanup
flow gets complicated. And it would suck if rust drivers have to add
complexity like the openrefcount for the vm example simply because we
can't model the borrow semantics well enough to be safe.
So not something that's really bad here, but if we need to resort to full
refcounting already for simple datastructures then I'm getting a bit
worried about how well rust will cope with the really nasty borrowed
reference tricks we're playing in other areas.
Again more a topic for the rust folks I think than specifically here about
drm_mm wrapping. Just to get things going I think this is fine.
Yeeeeah... this is a *specific* problem. Drop.
The Allocator<T> itself is perfectly safe to implement without any locking,
refcounting, or anything. You just make the methods take &mut self (as they
already do), the caller can use it with a single reference or wrap it in an
Arc<Mutex<T>> and share it, or whatever.
The problem is the Node<A, T>. When you Drop that, it has to go back to the
Allocator. But now you're a different object, so no thread safety
guarantees. And you need to keep the Allocator alive. So now to make a safe
abstraction, you need refcounting and a mutex.
Lifetimes just don't work here, sadly. Not for a useful abstraction.
I'd love to hear from the other Rust folks whether they have any better
ideas...
Hm yeah I think I get the gist of the issue. At time of Drop there's no
allocator reference you can borrow and so you're screwed.
In C we tend to solve that by passing both to the unlink/drop stuff (and
rust could then ensure that we have legit borrows for both), but I guess
that just totally wreaks entire wrapper and makes it really rough to use.
One thing that *can* be done is making the Drop illegal (Rust can't do this
"natively" but Linux already has hacks for that, we can make it fail to link
if the Drop is ever called). Then you'd have to actively return the Node to
the Allocator with a free function. Since Drop is forbidden, and Node is
pinned, you'd always have to either return Node objects to the Allocator or
leak them. You could drop the Allocator before its nodes, but as far as I
know drm_mm can safely handle that (though it will complain), and then due
to the previous guarantees the *only* thing you could do with orphan nodes
is leak their memory, which is safe.
It would work... but it breaks the whole Rust automagic Drop stuff.
Yeah I think I see the challenge ...
Thinking about this a bit, I think I want the current mutex/arc semantics
for something like a memory allocator (which is one of my primary use cases
for drm_mm), since I definitely don't want to be manually returning objects
to their allocator all over the place, nor have overarching lifetime
requirements that the allocator outlive its objects for safety (that sounds
like a can of worms I don't want to open, I'd much rather use a refcount
even if I "think" I can prove the lifetime bounds ad-hoc). But for something
like a drm_mm that is tracking VA ranges within a VM with all Nodes held
internally, maybe I could manage it all internally and have all node
destruction be handled via an explicit call into the Allocator.
Yeah I think for gpuva we need to do better, but assuming the gpuva
library is in C then rust would just need to encode the safety properties
that (hopefully) the C library guarantees ...
And for any driver that just wants to use some range manager the standard
wrapping leans heavily on the side of "easy to use".
Maybe the mm abstraction should offer both options? The extra locking can be
implemented in terms of the base unlocked version I think (perhaps with some
Deref abuse for ergonomics)... I definitely want to hear more opinions about
this from other Rust folks, since there are probably other options I haven't
considered...
I don't think we need the more raw/tricky one, at least not until we have
some serious libraries like gpuva implemented in rust. Or drivers
reimplementing the gpuva stuff in their driver :-)
Aside: This, and all the other DRM abstractions, were written before the
pin_init stuff from y86 that is in review right now was ready. That may open
up more interesting/ergonomic/efficient APIs for some cases, especially
where Pin and embedding C types into user objects in some way are involved.
So maybe there's room for improvement here. Just a sidenote.
Ah good to know, and yeah that make open some interesting options.
-Daniel