This should switch the existing code over to using drm_framebuffer instead
of fbdev:
diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c
index ef4eb8b12766..99ca69dd432f 100644
--- a/drivers/gpu/drm/drm_fb_helper.c
+++ b/drivers/gpu/drm/drm_fb_helper.c
@@ -647,22 +647,26 @@ static void drm_fb_helper_damage(struct drm_fb_helper *helper, u32 x, u32 y,
static void drm_fb_helper_memory_range_to_clip(struct fb_info *info, off_t off, size_t len,
struct drm_rect *clip)
{
+ struct drm_fb_helper *helper = info->par;
+
off_t end = off + len;
u32 x1 = 0;
u32 y1 = off / info->fix.line_length;
- u32 x2 = info->var.xres;
- u32 y2 = DIV_ROUND_UP(end, info->fix.line_length);
+ u32 x2 = helper->fb->height;
+ unsigned stride = helper->fb->pitches[0];
+ u32 y2 = DIV_ROUND_UP(end, stride);
+ int bpp = drm_format_info_bpp(helper->fb->format, 0);
if ((y2 - y1) == 1) {
/*
* We've only written to a single scanline. Try to reduce
* the number of horizontal pixels that need an update.
*/
- off_t bit_off = (off % info->fix.line_length) * 8;
- off_t bit_end = (end % info->fix.line_length) * 8;
+ off_t bit_off = (off % stride) * 8;
+ off_t bit_end = (end % stride) * 8;
- x1 = bit_off / info->var.bits_per_pixel;
- x2 = DIV_ROUND_UP(bit_end, info->var.bits_per_pixel);
+ x1 = bit_off / bpp;
+ x2 = DIV_ROUND_UP(bit_end, bpp);
}
drm_rect_init(clip, x1, y1, x2 - x1, y2 - y1);
+ screen_size = sizes->surface_height * buffer->fb->pitches[0];Cheers, Daniel
+
screen_buffer = vzalloc(screen_size);
if (!screen_buffer) {
ret = -ENOMEM;
--
2.25.1
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