Re: [PATCH printk v1 04/18] printk: Add per-console suspended state
From: Petr Mladek
Date: Fri Apr 14 2023 - 05:56:11 EST
On Fri 2023-03-17 14:28:04, John Ogness wrote:
> On 2023-03-08, Petr Mladek <pmladek@xxxxxxxx> wrote:
> >> --- a/include/linux/console.h
> >> +++ b/include/linux/console.h
> >> @@ -153,6 +153,8 @@ static inline int con_debug_leave(void)
> >> * receiving the printk spam for obvious reasons.
> >> * @CON_EXTENDED: The console supports the extended output format of
> >> * /dev/kmesg which requires a larger output buffer.
> >> + * @CON_SUSPENDED: Indicates if a console is suspended. If true, the
> >> + * printing callbacks must not be called.
> >> */
> >> enum cons_flags {
> >> CON_PRINTBUFFER = BIT(0),
> >> @@ -162,6 +164,7 @@ enum cons_flags {
> >> CON_ANYTIME = BIT(4),
> >> CON_BRL = BIT(5),
> >> CON_EXTENDED = BIT(6),
> >> + CON_SUSPENDED = BIT(7),
> >
> > We have to show it in /proc/consoles, see fs/proc/consoles.c.
>
> Are we supposed to show all flags in /proc/consoles? Currently
> CON_EXTENDED is not shown either.
Good question. It is true that CON_SUSPENDED flag is not that useful.
Userspace will likely be frozen when this flag is set. I am fine
with not showing it.
Well, CON_EXTENDED might actually be useful. It defines the format
of the console messages. It would be nice to fix this but it is
not in the scope of this patchset.
> >> --- a/kernel/printk/printk.c
> >> +++ b/kernel/printk/printk.c
> >> @@ -2574,11 +2590,26 @@ void suspend_console(void)
> >>
> >> void resume_console(void)
> >> {
> >> + struct console *con;
> >> +
> >> if (!console_suspend_enabled)
> >> return;
> >> down_console_sem();
> >> console_suspended = 0;
> >> console_unlock();
> >> +
> >> + console_list_lock();
> >> + for_each_console(con)
> >> + console_srcu_write_flags(con, con->flags & ~CON_SUSPENDED);
> >> + console_list_unlock();
> >> +
> >> + /*
> >> + * Ensure that all SRCU list walks have completed. All printing
> >> + * contexts must be able to see they are no longer suspended so
> >> + * that they are guaranteed to wake up and resume printing.
> >> + */
> >> + synchronize_srcu(&console_srcu);
> >> +
> >
> > The setting of the global "console_suspended" and per-console
> > CON_SUSPENDED flag is not synchronized. As a result, they might
> > become inconsistent:
>
> They do not need to be synchronized and it doesn't matter if they become
> inconsistent. With this patch they are no longer related. One is for
> tracking the state of the console (CON_SUSPENDED), the other is for
> tracking the suspend trick for the console_lock.
OK, the race might be theoretical because it would be a race between
suspend_console() and resume_console(). But it exists:
CPU0 CPU1
suspend_console()
console_list_lock();
for_each_console(con)
con->flags |= CON_SUSPENDED;
console_list_unlock();
resume_console()
down_console_sem();
console_suspended = 0;
console_unlock();
console_list_lock();
for_each_console(con)
con->flags &= ~CON_SUSPENDED;
console_list_unlock();
down_console_sem();
console_supended = 1;
up_console_sem();
Result:
console_supended == 1;
con->flags & CON_SUSPENDED == 0;
+ NO_BKL consoles would work because they ignore console_supend.
+ legacy consoles won't work because console_unlock() would
return early.
This does not look right.
> > I think that we could just remove the global "console_suspended" flag.
> >
> > IMHO, it used to be needed to avoid moving the global "console_seq" forward
> > when the consoles were suspended. But it is not needed now with the
> > per-console con->seq. console_flush_all() skips consoles when
> > console_is_usable() fails and it bails out when there is no progress.
>
> The @console_suspended flag is used to allow console_lock/console_unlock
> to be called without triggering printing. This is probably so that vt
> code can make use of the console_lock for its own internal locking, even
> when in a state where ->write() should not be called. I would expect we
> still need it, even if the consoles do not.
But it would still work. console_unlock() could always call
console_flush_all() now. It just does not make any progress
when all consoles have CON_SUSPENDED flag set.
Note that this is a new behavior since the commit a699449bb13b70b8bd
("printk: refactor and rework printing logic"). Before this commit,
the main loop in console_unlock() always incremented console_seq
even when no console was enabled. This is why console_unlock()
had to skip the main loop when the consoles were suspended.
I believe that @console_suspended is not longer needed.
Let's replace it with the per-console flag and do not worry
about races.
Best Regards,
Petr