From: Wedson Almeida Filho <walmeida@xxxxxxxxxxxxx>
This is the traditional condition variable or monitor synchronisation
primitive. It is implemented with C's `wait_queue_head_t`.
It allows users to release a lock and go to sleep while guaranteeing
that notifications won't be missed. This is achieved by enqueuing a wait
entry before releasing the lock.
Cc: Peter Zijlstra <peterz@xxxxxxxxxxxxx>
Cc: Ingo Molnar <mingo@xxxxxxxxxx>
Cc: Will Deacon <will@xxxxxxxxxx>
Cc: Waiman Long <longman@xxxxxxxxxx>
Reviewed-by: Martin Rodriguez Reboredo <yakoyoku@xxxxxxxxx>
Signed-off-by: Wedson Almeida Filho <walmeida@xxxxxxxxxxxxx>
+ /// Releases the lock and waits for a notification in interruptible mode.
+ ///
+ /// Atomically releases the given lock (whose ownership is proven by the guard) and puts the
+ /// thread to sleep, reacquiring the lock on wake up. It wakes up when notified by
+ /// [`CondVar::notify_one`] or [`CondVar::notify_all`], or when the thread receives a signal.
+ /// It may also wake up spuriously.
+ ///
+ /// Returns whether there is a signal pending.
+ #[must_use = "wait returns if a signal is pending, so the caller must check the return value"]
+ pub fn wait<T: ?Sized, B: Backend>(&self, guard: &mut Guard<'_, T, B>) -> bool {
+ self.wait_internal(bindings::TASK_INTERRUPTIBLE, guard);
+ crate::current!().signal_pending()
+ }
+ /// Calls the kernel function to notify the appropriate number of threads with the given flags.
+ fn notify(&self, count: i32, flags: u32) {
+ // SAFETY: `wait_list` points to valid memory.
+ unsafe {
+ bindings::__wake_up(
+ self.wait_list.get(),
+ bindings::TASK_NORMAL,
+ count,
+ flags as _,
+ )
+ };
+ }
+
+ /// Wakes a single waiter up, if any.
+ ///
+ /// This is not 'sticky' in the sense that if no thread is waiting, the notification is lost
+ /// completely (as opposed to automatically waking up the next waiter).
+ pub fn notify_one(&self) {
+ self.notify(1, 0);
+ }
+
+ /// Wakes all waiters up, if any.
+ ///
+ /// This is not 'sticky' in the sense that if no thread is waiting, the notification is lost
+ /// completely (as opposed to automatically waking up the next waiter).
+ pub fn notify_all(&self) {
+ self.notify(0, 0);
+ }