Re: [PATCH v2] drm/fbdev-generic: prohibit potential out-of-bounds access

From: Sui Jingfeng
Date: Sun Apr 16 2023 - 05:38:17 EST


Hi,

On 2023/4/16 15:57, Daniel Vetter wrote:
On Fri, Apr 14, 2023 at 06:58:53PM +0800, Sui Jingfeng wrote:
Hi,

On 2023/4/14 03:16, Thomas Zimmermann wrote:
Hi,

thanks for the patch. This is effectively a revert of commit
8fbc9af55de0 ("drm/fbdev-generic: Set screen size to size of GEM
buffer"). Please add a Fixes tag.

Am 13.04.23 um 20:06 schrieb Sui Jingfeng:
From: Sui Jingfeng <suijingfeng@xxxxxxxxxxx>

The crazy fbdev test of IGT may write after EOF, which lead to
out-of-bound
Please drop 'crazy'. :)
This is OK.

By using the world 'crazy',

I meant that the test is very good and maybe it is written by professional
peoples

with the guidance by  experienced  engineer. So that even the corner get
tested.
'thoroughly' would be better word to describe that I think.

I think for the other discussions I've covered it all already in the other
thread.
-Daniel

Yes, 'thoroughly' is a definitely better word than 'crazy'.


I see your reviews in v1 the thread of this patch,  I will resend this patch with updates.

But I thinks we should wait Thomas Z. for a while.

I'm wondering whether he still have some strong feelings toward this, I guess not.

thanks, :-)


access for the drm drivers using fbdev-generic. For example, run
fbdev test
on a x86-64+ast2400 platform with 1680x1050 resolution will cause
the linux
kernel hang with following call trace:

   Oops: 0000 [#1] PREEMPT SMP PTI
   [IGT] fbdev: starting subtest eof
   Workqueue: events drm_fb_helper_damage_work [drm_kms_helper]
   [IGT] fbdev: starting subtest nullptr

   RIP: 0010:memcpy_erms+0xa/0x20
   RSP: 0018:ffffa17d40167d98 EFLAGS: 00010246
   RAX: ffffa17d4eb7fa80 RBX: ffffa17d40e0aa80 RCX: 00000000000014c0
   RDX: 0000000000001a40 RSI: ffffa17d40e0b000 RDI: ffffa17d4eb80000
   RBP: ffffa17d40167e20 R08: 0000000000000000 R09: ffff89522ecff8c0
   R10: ffffa17d4e4c5000 R11: 0000000000000000 R12: ffffa17d4eb7fa80
   R13: 0000000000001a40 R14: 000000000000041a R15: ffffa17d40167e30
   FS:  0000000000000000(0000) GS:ffff895257380000(0000)
knlGS:0000000000000000
   CS:  0010 DS: 0000 ES: 0000 CR0: 0000000080050033
   CR2: ffffa17d40e0b000 CR3: 00000001eaeca006 CR4: 00000000001706e0
   Call Trace:
    <TASK>
    ? drm_fbdev_generic_helper_fb_dirty+0x207/0x330 [drm_kms_helper]
    drm_fb_helper_damage_work+0x8f/0x170 [drm_kms_helper]
    process_one_work+0x21f/0x430
    worker_thread+0x4e/0x3c0
    ? __pfx_worker_thread+0x10/0x10
    kthread+0xf4/0x120
    ? __pfx_kthread+0x10/0x10
    ret_from_fork+0x2c/0x50
    </TASK>
   CR2: ffffa17d40e0b000
   ---[ end trace 0000000000000000 ]---

The indirect reason is drm_fb_helper_memory_range_to_clip() generate
damage
rectangles which partially or completely go out of the active
display area.
The second of argument 'off' is passing from the user-space, this
will lead
to the out-of-bound if it is large than (fb_height + 1) *
fb_pitches; while
DIV_ROUND_UP() may also controbute to error by 1.

This patch will add code to restrict the damage rect computed go
beyond of
the last line of the framebuffer.

Signed-off-by: Sui Jingfeng <suijingfeng@xxxxxxxxxxx>
---
  drivers/gpu/drm/drm_fb_helper.c     | 16 ++++++++++++----
  drivers/gpu/drm/drm_fbdev_generic.c |  2 +-
  2 files changed, 13 insertions(+), 5 deletions(-)

diff --git a/drivers/gpu/drm/drm_fb_helper.c
b/drivers/gpu/drm/drm_fb_helper.c
index 64458982be40..6bb1b8b27d7a 100644
--- a/drivers/gpu/drm/drm_fb_helper.c
+++ b/drivers/gpu/drm/drm_fb_helper.c
@@ -641,19 +641,27 @@ static void drm_fb_helper_damage(struct
drm_fb_helper *helper, u32 x, u32 y,
  static void drm_fb_helper_memory_range_to_clip(struct fb_info
*info, off_t off, size_t len,
                             struct drm_rect *clip)
  {
+    u32 line_length = info->fix.line_length;
+    u32 fb_height = info->var.yres;
      off_t end = off + len;
      u32 x1 = 0;
-    u32 y1 = off / info->fix.line_length;
+    u32 y1 = off / line_length;
      u32 x2 = info->var.xres;
-    u32 y2 = DIV_ROUND_UP(end, info->fix.line_length);
+    u32 y2 = DIV_ROUND_UP(end, line_length);
+
+    /* Don't allow any of them beyond the bottom bound of display
area */
+    if (y1 > fb_height)
+        y1 = fb_height;
+    if (y2 > fb_height)
+        y2 = fb_height;
        if ((y2 - y1) == 1) {
          /*
           * We've only written to a single scanline. Try to reduce
           * the number of horizontal pixels that need an update.
           */
-        off_t bit_off = (off % info->fix.line_length) * 8;
-        off_t bit_end = (end % info->fix.line_length) * 8;
+        off_t bit_off = (off % line_length) * 8;
+        off_t bit_end = (end % line_length) * 8;
Please scratch all these changes. The current code should work as
intended. Only the generic fbdev emulation uses this code and it should
really be moved there at some point.

Are you meant  that we should remove all these changes in
drivers/gpu/drm/drm_fb_helper.c ?


But this changes are helps to prevent the damage box computed go out of
bound,

the bound of the displayable shadow buffer on multiple display case.

It is the minimum width x height which could be fit in for all
display/minotor.


For example, one is 1920x1080 monitor, another is 1280x800 monitor.

connected to the motherboard simultaneously.


Then, 1920x1080x4 (suppose we are using the XRGB) scanout buffer will be

allocate by the  GEM backend. But the the actual display area is 1280x800.

This is true at least for my driver on my platform, In this case,

```

   info->var.xres ==1280;

   info->var.yres == 800;

```

If don't restrict this, the damage box computed out of the bound of  (0, 0)
~ (1280, 800) rectangle.

a 1920x1080 damage box will came out.


When running fbdev test of IGT, the smaller screen display will be OK.

but the larger screen, the area outsize of 1280x800 will also be written.

The background color became completely white from completely black before
carry out the test,

luckily, linux kernel do not hung, this time.


On multi-screen case, we still need to restrict the damage box computed,

Do not go out of 1280x800,  right?


            x1 = bit_off / info->var.bits_per_pixel;
          x2 = DIV_ROUND_UP(bit_end, info->var.bits_per_pixel);
diff --git a/drivers/gpu/drm/drm_fbdev_generic.c
b/drivers/gpu/drm/drm_fbdev_generic.c
index 8e5148bf40bb..b057cfbba938 100644
--- a/drivers/gpu/drm/drm_fbdev_generic.c
+++ b/drivers/gpu/drm/drm_fbdev_generic.c
@@ -94,7 +94,7 @@ static int
drm_fbdev_generic_helper_fb_probe(struct drm_fb_helper *fb_helper,
      fb_helper->buffer = buffer;
      fb_helper->fb = buffer->fb;
  -    screen_size = buffer->gem->size;
+    screen_size = sizes->surface_height * buffer->fb->pitches[0];
I guess we simply go back to this line. I'd R-b a patch that does
exactly this.

But some explanation is in order. Maybe you can add this as a comment to
the computation, as it's not obvious:

The value of screen_size should actually be the size of the gem buffer.
In a physical framebuffer (i.e., video memory), the size would be a
multiple of the page size, but not necessarily a multiple of the screen
resolution. There are also pan fbdev's operations, and we could possibly
use DRM buffers that are not multiples of the screen width. But the
update code requires the use of drm_framebuffer_funcs.dirty, which takes
a clipping rectangle and therefore doesn't work well with these odd
values for screen_size.

Best regards
Thomas

      screen_buffer = vzalloc(screen_size);
      if (!screen_buffer) {
          ret = -ENOMEM;