Re: [PATCH v1 1/7] rust: workqueue: add low-level workqueue bindings

From: Andreas Hindborg
Date: Tue May 30 2023 - 04:32:03 EST



Alice Ryhl <aliceryhl@xxxxxxxxxx> writes:

> Define basic low-level bindings to a kernel workqueue. The API defined
> here can only be used unsafely. Later commits will provide safe
> wrappers.
>
> Signed-off-by: Alice Ryhl <aliceryhl@xxxxxxxxxx>
> ---
> rust/kernel/lib.rs | 1 +
> rust/kernel/workqueue.rs | 99 ++++++++++++++++++++++++++++++++++++++++
> 2 files changed, 100 insertions(+)
> create mode 100644 rust/kernel/workqueue.rs
>
> diff --git a/rust/kernel/lib.rs b/rust/kernel/lib.rs
> index 676995d4e460..c718524056a6 100644
> --- a/rust/kernel/lib.rs
> +++ b/rust/kernel/lib.rs
> @@ -47,6 +47,7 @@ pub mod str;
> pub mod sync;
> pub mod task;
> pub mod types;
> +pub mod workqueue;
>
> #[doc(hidden)]
> pub use bindings;
> diff --git a/rust/kernel/workqueue.rs b/rust/kernel/workqueue.rs
> new file mode 100644
> index 000000000000..e66b6b50dfae
> --- /dev/null
> +++ b/rust/kernel/workqueue.rs
> @@ -0,0 +1,99 @@
> +// SPDX-License-Identifier: GPL-2.0
> +
> +//! Work queues.
> +//!
> +//! C header: [`include/linux/workqueue.h`](../../../../include/linux/workqueue.h)

I think we need to add workqueue.h to rust/bindings/bindings_helper.h
with this commit. It is probably transitively included as is, but it
would be the right thing to explicitly include it.

BR Andreas

> +
> +use crate::{bindings, types::Opaque};
> +
> +/// A kernel work queue.
> +///
> +/// Wraps the kernel's C `struct workqueue_struct`.
> +///
> +/// It allows work items to be queued to run on thread pools managed by the kernel. Several are
> +/// always available, for example, `system`, `system_highpri`, `system_long`, etc.
> +#[repr(transparent)]
> +pub struct Queue(Opaque<bindings::workqueue_struct>);
> +
> +// SAFETY: Kernel workqueues are usable from any thread.
> +unsafe impl Send for Queue {}
> +unsafe impl Sync for Queue {}
> +
> +impl Queue {
> + /// Use the provided `struct workqueue_struct` with Rust.
> + ///
> + /// # Safety
> + ///
> + /// The caller must ensure that the provided raw pointer is not dangling, that it points at a
> + /// valid workqueue, and that it remains valid until the end of 'a.
> + pub unsafe fn from_raw<'a>(ptr: *const bindings::workqueue_struct) -> &'a Queue {
> + // SAFETY: The `Queue` type is `#[repr(transparent)]`, so the pointer cast is valid. The
> + // caller promises that the pointer is not dangling.
> + unsafe { &*(ptr as *const Queue) }
> + }
> +
> + /// Enqueues a work item.
> + ///
> + /// This may fail if the work item is already enqueued in a workqueue.
> + pub fn enqueue<T: WorkItem + Send + 'static>(&self, w: T) -> T::EnqueueOutput {
> + let queue_ptr = self.0.get();
> +
> + // SAFETY: There are two cases.
> + //
> + // 1. If `queue_work_on` returns false, then we failed to push the work item to the queue.
> + // In this case, we don't touch the work item again.
> + //
> + // 2. If `queue_work_on` returns true, then we pushed the work item to the queue. The work
> + // queue will call the function pointer in the `work_struct` at some point in the
> + // future. We require `T` to be static, so the type has no lifetimes annotated on it.
> + // We require `T` to be send, so there are no thread-safety issues to take care of.
> + //
> + // In either case we follow the safety requirements of `__enqueue`.
> + unsafe {
> + w.__enqueue(move |work_ptr| {
> + bindings::queue_work_on(bindings::WORK_CPU_UNBOUND as _, queue_ptr, work_ptr)
> + })
> + }
> + }
> +}
> +
> +/// A work item.
> +///
> +/// This is the low-level trait that is designed for being as general as possible.
> +///
> +/// # Safety
> +///
> +/// Implementers must ensure that `__enqueue` behaves as documented.
> +pub unsafe trait WorkItem {
> + /// The return type of [`Queue::enqueue`].
> + type EnqueueOutput;
> +
> + /// Enqueues this work item on a queue using the provided `queue_work_on` method.
> + ///
> + /// # Safety
> + ///
> + /// Calling this method guarantees that the provided closure will be called with a raw pointer
> + /// to a `struct work_struct`. The closure should behave in the following way:
> + ///
> + /// 1. If the `struct work_struct` cannot be pushed to a workqueue because its already in one,
> + /// then the closure should return `false`. It may not access the pointer after returning
> + /// `false`.
> + /// 2. If the `struct work_struct` is successfully added to a workqueue, then the closure
> + /// should return `true`. When the workqueue executes the work item, it will do so by
> + /// calling the function pointer stored in the `struct work_struct`. The work item ensures
> + /// that the raw pointer remains valid until that happens.
> + ///
> + /// This method may not have any other failure cases than the closure returning `false`. The
> + /// output type should reflect this, but it may also be an infallible type if the work item
> + /// statically ensures that pushing the `struct work_struct` will succeed.
> + ///
> + /// If the work item type is annotated with any lifetimes, then the workqueue must call the
> + /// function pointer before any such lifetime expires. (Or it may forget the work item and
> + /// never call the function pointer at all.)
> + ///
> + /// If the work item type is not [`Send`], then the work item must be executed on the same
> + /// thread as the call to `__enqueue`.
> + unsafe fn __enqueue<F>(self, queue_work_on: F) -> Self::EnqueueOutput
> + where
> + F: FnOnce(*mut bindings::work_struct) -> bool;
> +}