Re: [PATCH 4/8] drm/ssd130x: Add support for DRM_FORMAT_R1

From: Javier Martinez Canillas
Date: Fri Jul 14 2023 - 08:36:05 EST


Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> writes:

Hello Geert,

> Hi Javier,
>
> On Fri, Jul 14, 2023 at 12:14 PM Javier Martinez Canillas
> <javierm@xxxxxxxxxx> wrote:
>> Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> writes:
>> Thanks a lot for your patch, this has been on my TODO for some time!
>>
>> > The native display format is monochrome light-on-dark (R1).
>> > Hence add support for R1, so monochrome applications can avoid the
>> > overhead of back-and-forth conversions between R1 and XR24.
>> >
>> > Signed-off-by: Geert Uytterhoeven <geert@xxxxxxxxxxxxxx>
>> > ---
>> > This work interfered with commit 49d7d581ceaf4cf8 ("drm/ssd130x: Don't
>> > allocate buffers on each plane update") in drm-misc/for-linux-next,
>> > which always allocates the buffer upfront, while it is no longer needed
>> > when never using XR24.
>>
>> you mean R1 here, right ?
>
> I did mean R1. I think you missed the double negation.
>

I did indeed. As a non-native english speaker, I find it very hard to
parse double negations :)

>> It's still used in ssd130x_clear_screen() though.
>
> I guess it became worthwhile to make ssd130x_clear_screen()
> do memset(data_array, 0, ...) and call ssd130x_write_data() directly,
> avoiding the pointless reshuffling of black pixels in
> ssd130x_update_rect()?
>

I think so, yeah.

>> > Probably ssd130x->buffer should be allocated on first use.
>>
>> Yes, that makes sense.
>>
>> > And why not allocate the buffers using devm_kcalloc()?
>>
>> I think there are some lifetimes discrepancies between struct device and
>> struct drm_device objects. But we could use drm_device managed resources
>> helpers, i.e: drmm_kzalloc().
>
> The display should not be updated after .remove(), so I think plain
> devm_kcalloc() should be fine.
>

That was precisely my point, that there could be atomic commits even after
the driver has been removed (e.g: if using DRM fbdev emulation, user-space
can keep the /dev/fb0 opened and continue updating the framebuffer. That's
not released until the fd is closed and struct fb_ops .fb_destroy called.

But that's a general rule in DRM, any user-visible resource must not be
allocated using device managed resources and instead use the drm_device
managed resources helpers. To make sure that are not released until the
last call to drm_dev_put():

https://docs.kernel.org/gpu/drm-internals.html#device-instance-and-driver-handling

--
Best regards,

Javier Martinez Canillas
Core Platforms
Red Hat