Re: [RFC 0/2] An attempt to improve SLUB on NUMA / under memory pressure
From: Hyeonggon Yoo
Date: Fri Aug 18 2023 - 11:19:40 EST
On Fri, Aug 18, 2023 at 4:11 PM Jay Patel <jaypatel@xxxxxxxxxxxxx> wrote:
>
> On Fri, 2023-08-11 at 03:06 +0900, Hyeonggon Yoo wrote:
> > On Thu, Aug 10, 2023 at 7:56 PM Jay Patel <jaypatel@xxxxxxxxxxxxx>
> > wrote:
> > > On Mon, 2023-07-24 at 04:09 +0900, Hyeonggon Yoo wrote:
> > > > Hello folks,
> > > >
> > > > This series is motivated by kernel test bot report [1] on Jay's
> > > > patch
> > > > that modifies slab order. While the patch was not merged and not
> > > > in
> > > > the
> > > > final form, I think it was a good lesson that changing slab order
> > > > has
> > > > more
> > > > impacts on performance than we expected.
> > > >
> > > > While inspecting the report, I found some potential points to
> > > > improve
> > > > SLUB. [2] It's _potential_ because it shows no improvements on
> > > > hackbench.
> > > > but I believe more realistic workloads would benefit from this.
> > > > Due
> > > > to
> > > > lack of resources and lack of my understanding of *realistic*
> > > > workloads,
> > > > I am asking you to help evaluating this together.
> > >
> > > Hi Hyeonggon,
> > > I tried hackbench test on Powerpc machine with 16 cpus but
> > > got ~32% of Regression with patch.
> >
> > Thank you so much for measuring this! That's very helpful.
> > It's interesting because on an AMD machine with 2 NUMA nodes there
> > was
> > not much difference.
> >
> > Does it have more than one socket?
>
> I have tested on single socket system.
> >
> > Could you confirm if the offending patch is patch 1 or 2?
> > If the offending one is patch 2, can you please check how large is L3
> > cache miss rate
> > during hackbench?
> >
> Below regression is cause by Patch 1 "Revert mm, slub: change percpu
> partial accounting from objects to pages"
Fortunately I was able to reproduce the regression (5~10%) on my amd laptop :)
It's interesting and thank you so much for pointing it out!
It only modifies slowpath so the overhead of calculation itself should
be negligible.
And I think it's fair to assume that this is because the freelist is
shortened due to the patch,
because it rounds up the number of slabs:
> nr_slabs = DIV_ROUND_UP(nr_objects * 2, oo_objects(s->oo));
So before the patch more objects were cached than intended.
I'll try to bump up the default value to the point where it does not
use more memory than before.
By the way, what is the optimal default value is very unclear to me.
Obviously 'Good enough value for hackbench' is not a good standard,
because it's quite a synthetic workload.
> Thanks
> Jay Patel
>
> > > Results as
> > >
> > > +-------+----+---------+------------+------------+
> > > > | | Normal | With Patch | |
> > > +-------+----+---------+------------+------------+
> > > > Amean | 1 | 1.3700 | 2.0353 | ( -32.69%) |
> > > > Amean | 4 | 5.1663 | 7.6563 | (- 32.52%) |
> > > > Amean | 7 | 8.9180 | 13.3353 | ( -33.13%) |
> > > > Amean | 12 | 15.4290 | 23.0757 | ( -33.14%) |
> > > > Amean | 21 | 27.3333 | 40.7823 | ( -32.98%) |
> > > > Amean | 30 | 38.7677 | 58.5300 | ( -33.76%) |
> > > > Amean | 48 | 62.2987 | 92.9850 | ( -33.00%) |
> > > > Amean | 64 | 82.8993 | 123.4717 | ( -32.86%) |
> > > +-------+----+---------+------------+------------+
> > >
> > > Thanks
> > > Jay Patel