On Thu, Aug 31, 2023 at 11:04:06AM +0200, Thomas Hellström (Intel) wrote:
Hi!<snip>
On 8/30/23 17:00, Danilo Krummrich wrote:
On Wed, Aug 30, 2023 at 03:42:08PM +0200, Thomas Hellström (Intel) wrote:
On 8/30/23 14:49, Danilo Krummrich wrote:
Hi Thomas,
thanks for having a look!
On Wed, Aug 30, 2023 at 09:27:45AM +0200, Thomas Hellström (Intel) wrote:
Hi, Danilo.
Some quick comments since I'm doing some Xe work in this area. Will probably
get back with more.
On 8/20/23 23:53, Danilo Krummrich wrote:
Oh, I did not mean that I'm concerned about the size of a list of extobjs inYes, the list might be pretty large, but OTOH you never iterate to access aI intentionally tried to avoid keeping a list of drm_gpuvas to track extobjs,Hm. OK, in Xe we're having a list of the xe_vmas (drm_gpuvas) that point toHaving a list of drm_gem_objects directly wouldn't work, as multiple GPU-VMsdiff --git a/include/drm/drm_gpuva_mgr.h b/include/drm/drm_gpuva_mgr.hWhy are you using a maple tree here? Insertion and removal is O(log(n))
index ed8d50200cc3..693e2da3f425 100644
--- a/include/drm/drm_gpuva_mgr.h
+++ b/include/drm/drm_gpuva_mgr.h
@@ -26,12 +26,16 @@
*/
#include <linux/list.h>
+#include <linux/dma-resv.h>
+#include <linux/maple_tree.h>
#include <linux/rbtree.h>
#include <linux/types.h>
#include <drm/drm_gem.h>
+#include <drm/drm_exec.h>
struct drm_gpuva_manager;
+struct drm_gpuva_gem;
struct drm_gpuva_fn_ops;
/**
@@ -140,7 +144,7 @@ struct drm_gpuva {
int drm_gpuva_insert(struct drm_gpuva_manager *mgr, struct drm_gpuva *va);
void drm_gpuva_remove(struct drm_gpuva *va);
-void drm_gpuva_link(struct drm_gpuva *va);
+void drm_gpuva_link(struct drm_gpuva *va, struct drm_gpuva_gem *vm_bo);
void drm_gpuva_unlink(struct drm_gpuva *va);
struct drm_gpuva *drm_gpuva_find(struct drm_gpuva_manager *mgr,
@@ -240,15 +244,137 @@ struct drm_gpuva_manager {
* @ops: &drm_gpuva_fn_ops providing the split/merge steps to drivers
*/
const struct drm_gpuva_fn_ops *ops;
+
+ /**
+ * @d_obj: Dummy GEM object; used internally to pass the GPU VMs
+ * dma-resv to &drm_exec.
+ */
+ struct drm_gem_object d_obj;
+
+ /**
+ * @resv: the &dma_resv for &drm_gem_objects mapped in this GPU VA
+ * space
+ */
+ struct dma_resv *resv;
+
+ /**
+ * @exec: the &drm_exec helper to lock external &drm_gem_objects
+ */
+ struct drm_exec exec;
+
+ /**
+ * @mt_ext: &maple_tree storing external &drm_gem_objects
+ */
+ struct maple_tree mt_ext;
instead of O(1) for a list?
could have mappings of the same extobj.
I considered using the VM_BO abstraction (struct drm_gpuva_gem) as list entry
instead, which also seems to be the obvious choice. However, there is a locking
conflict.
A drm_gem_object keeps a list of drm_gpuva_gems, while each drm_gpuva_gem keeps
a list of drm_gpuvas. Both lists are either protected with the dma-resv lock of
the corresponding drm_gem_object, or with an external lock provided by the
driver (see drm_gem_gpuva_set_lock()). The latter is used by drivers performing
changes on the GPUVA space directly from the fence signalling path.
Now, similar to what drm_gpuva_link() and drm_gpuva_unlink() are doing already,
we'd want to add a drm_gpuva_gem to the extobj list for the first mapping being
linked and we'd want to remove it for the last one being unlinked.
(Actually we'd want to add the drm_gpuva_gem object to the extobj list even
before, because otherwise we'd not acquire it's dma-resv lock of this GEM object
through drm_gpuva_manager_lock(). But that's trival, we could do that when we
create the drm_gpuva_gem, which we need to do anyways.)
Anyway, we'd probably want to keep removing the drm_gpuva_gem from the extobj
list from drm_gpuva_unlink() when the last mapping of this BO is unlinked. In
order to do so, we'd (as discussed above) either need to hold the outer GPU-VM
lock or the GPU-VMs dma-resv lock. Both would be illegal in the case
drm_gpuva_unlink() is called from within the fence signalling path. For drivers
like XE or Nouveau, we'd at least need to make sure to not mess up the locking
hierarchy of GPU-VM lock and dma-resv lock of the corresponding BO.
Considering all that, I thought it's probably better to track extobjs separate
from the drm_gpuva_gem, hence the maple tree choice.
external objects, or in the case of multiple mappings to the same gem
object, only one of the drm_gpuvas is in the list. These are protected by
the GPU-VM lock. I don't see a problem with removing those from the fence
signalling path, though?
since this is generic code I don't know how much mappings of an external object
the corresponding driver potentially creates. This could become a pretty large
list to iterate. Another reason was, that I want to keep the drm_gpuva structure
as small as possible, hence avoiding another list_head.
single list element. When you need to iterate the whole list you need to do
that regardless of the data structure used. As for the list head, it might
perhaps be aliased (union) with an upcoming userptr list head?
general, that would indeed be the same for every data structure chosen. But I
would be concerned about keeping a list of *all* mappings being backed by an
extobj.
I see, but wouldn't this be O(n) on insertion and O(m) on removal of an extobj,Now, it sounds like in XE you're doing some kind of optimization just keeping aWhen removing from the lists, we iterate through the object's list of vmas,
single mapping of an extobj in the list? How do you know when to remove it? What
if the mapping from the extobj list gets unmapped, but there is still another
one left in the GPU-VM being backed by the same BO?
and if there is one matching the same vm, we replace the old one with the
new one. A similar iteration is done when adding to avoid adding one that is
already on the list.
while using the maple tree is O(log(n))?
Considering the above, I would guess that if your current approach is goodAlthough assuming that's a no-go for GPUVA wouldn't an XArray be a betterNot sure yet, TBH, but I think one of our UMDs can only use external object,
choice, keeping O(1)?
When tracking extobjs, the address of the drm_gem_object is the key while the
reference count is the value. I was thinking of an XArray as well, but I was
worried that the corresponding indices could be too much distributed for an
XArray to still be efficient. Now that I think about it, it's probably not that
bad.
Btw., while I agree trying to make things as efficient as possible, what is the
magnitue for extobjs to be tracked, do we need to worry about the O(log(n))?
because they don't know at creation time which ones need exporting. However
if this turns out to be too bad, there are various flavours of "clever but
complicated" optimizations that we could think of to reduce the list size.
Still in our case, we opted for the vma list head for now.
enough, a maple tree will work as well.
Otherwise, if you want, I could do some experiments with Xarray and see how
that works out compared to using a maple tree.
Btw. another nice thing about using Xarray or maple tree for that is that
drivers updating the VA space from the fence signalling path don't need to
hold a GPU-VM lock to update the extobj list. Actually, they might not need
a GPU-VM lock at all.
/Thomas<snip>
That's exactly why those building blocks are exported, I already had in mindActually, I'm not fully sure that was a good idea: I've now have a workingOh, good point. I think it works in Nouveau, because there it's implicitly+A struct ww_acquire_ctx and thus a drm_exec is fundamentally per task and
+ /**
+ * @evict: structure holding the evict list and evict list lock
+ */
+ struct {
+ /**
+ * @list: &list_head storing &drm_gem_objects currently being
+ * evicted
+ */
+ struct list_head list;
+
+ /**
+ * @lock: spinlock to protect the evict list against concurrent
+ * insertion / removal of different &drm_gpuva_gems
+ */
+ spinlock_t lock;
+ } evict;
};
void drm_gpuva_manager_init(struct drm_gpuva_manager *mgr,
+ struct drm_device *drm,
const char *name,
u64 start_offset, u64 range,
u64 reserve_offset, u64 reserve_range,
const struct drm_gpuva_fn_ops *ops);
void drm_gpuva_manager_destroy(struct drm_gpuva_manager *mgr);
+/**
+ * DRM_GPUVA_EXEC - returns the &drm_gpuva_managers &drm_exec instance
+ * @mgr: the &drm_gpuva_managers to return the &drm_exec instance for
+ */
+#define DRM_GPUVA_EXEC(mgr) &(mgr)->exec
should typically be allocated on the stack. Otherwise you'd need to protect
the mgr->exec member with an exclusive lock throughout the locking process,
and that's not what we want.
protected with the job submission lock.
Did you consider subclassing a drm_exec for drm_gpuva purposes and addThat's a good idea, will take this into V2.
needed ops to it: Like so:
version of Xe ported over to drm_exec, having these helpers in mind and with
the intention to start using them as they mature. What I found, though is
that open-coding the drm_exec loop is not all that bad, but that building
blocks that can be called from within the loop are useful:
Like the drm_gpuva_prepare_objects() and an imaginary
drm_gpuva_prepare_gpuva() that locks the vm resv and the resv of the object
(if different and the gpuva points to the object. And
drm_gpuva_prepare_array() although we don't use it within Xe. That means you
can use these building blocks like helpers and avoid the fn() callback by
instead open-coding.
But I guess YMMV.
that there might be drivers which still want to open-code the drm_exec loop,
while others might just want a simple interface to lock everything.
I still think it is a good idea, but I'd keep that as simple as possible. And
for everything else just let the driver open-code it and use the "building
blocks" - will also expand the bulding blocks to what you mentioned above.
Oh, I see. You indeed want to call validate() from within until_all_locked().Well one important thing in our conversion is that ttm_bo_validate () needsstruct drm_gpuva_exec_ops {Is this the fn argument from drm_gpuva_manager_lock_extra()?
int (*fn) (struct drm_gpuva_exec *exec, int num_fences);
int (*bo_validate) (struct drm_gpuva_exec *exec, struct drm_gem_objectI guess we could also keep that within the drm_gpuva_fn_ops? This should always
*obj);
be the same callback, right?
};This doesn't sound like my assumption about fn() above is correct.
struct drm_gpuva_exec {
const struct drm_gpuva_exec_ops *ops;
struct drm_exec exec;
struct drm_gpuva_manager *mgr;
};
Although I'd actually expect bo_validate to be part of fn in the typical
case. The drm_gpuva_exec would then be allocated by the caller on the stack.
to be in the until_all_locked() loop. We want to be able soon to use
sleeping locks for eviction, so a xe_bo_validate() would, at least
temporarily, add locked objects to the drm_exec list of locked objects. That
means everything that may end up calling validate deep within the call chain
needs to be part of the until_all_locked() loop, so our
drm_gpuva_manager_lock_extra() fn callback would include those validates and
look different all the time. Hence that's why open-coding isn't all that
bad...
/Thomas