[PATCH 0/2] Fix objtool error reporting and handling of very long symbol names
From: Aaron Plattner
Date: Wed Oct 04 2023 - 20:08:53 EST
Two patches in this series:
First, when objtool encounters an error, it carefully propagates the return
code all the way up to main(), which proceeds to ignore it and return 0 no
matter what. This can cause problems with objtool to be missed because the
overall build succeeds. This appears to be a regression in commit
b51277eb9775c, which dropped a call to exit(ret) when a subcommand fails.
Fix that by returning the status code from main().
Second, very long symbol names with .cold variants cause objtool to fail.
This is due to using a small max length, which in turn is due to allocating
on the stack. However, there is not actually a requirement to allocate on
the stack in this (user space) code path, and in fact, the code is cleaner
with this fix: MAX_NAME_LEN is gone and the ugly manual NULL termination
is also removed.
The net result is a more capable objtool and slightly cleaner code.
Although this fix technically only applies to drivers that generate
unusually long symbol names, typically due to using C++ (and these cases
only appear to exist outside of the kernel tree so far), I think it's still
worth applying. That's because the net result is a more capable objtool:
one that lacks an arbitrary length limit for symbol names.
For example, Rust support is being added, and drivers will be the first
users of that support. And like C++, Rust also needs to mangle names [1].
So getting rid of the name length constraint is just good hygiene.
[1] https://rust-lang.github.io/rfcs/2603-rust-symbol-name-mangling-v0.html
Aaron Plattner (2):
objtool: return the result of objtool_run() so the build fails if
objtool doesn't work
objtool: use strndup() to avoid the need for a maximum symbol name
length
tools/objtool/elf.c | 14 ++++++--------
tools/objtool/objtool.c | 4 +---
2 files changed, 7 insertions(+), 11 deletions(-)
--
2.42.0