Re: [PATCH 03/15] sched/fair: Add lag based placement
From: Peter Zijlstra
Date: Thu Oct 12 2023 - 18:35:42 EST
On Thu, Oct 12, 2023 at 12:15:12PM -0700, Benjamin Segall wrote:
> Peter Zijlstra <peterz@xxxxxxxxxxxxx> writes:
>
> > @@ -4853,49 +4872,119 @@ static void
> > place_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int initial)
> > {
> > u64 vruntime = avg_vruntime(cfs_rq);
> > + s64 lag = 0;
> >
> > - /* sleeps up to a single latency don't count. */
> > - if (!initial) {
> > - unsigned long thresh;
> > + /*
> > + * Due to how V is constructed as the weighted average of entities,
> > + * adding tasks with positive lag, or removing tasks with negative lag
> > + * will move 'time' backwards, this can screw around with the lag of
> > + * other tasks.
> > + *
> > + * EEVDF: placement strategy #1 / #2
> > + */
>
> So the big problem with EEVDF #1 compared to #2/#3 and CFS (hacky though
> it is) is that it creates a significant perverse incentive to yield or
> spin until you see yourself be preempted, rather than just sleep (if you
> have any competition on the cpu). If you go to sleep immediately after
> doing work and happen to do so near the end of a slice (arguably what
> you _want_ to have happen overall), then you have to pay that negative
> lag in wakeup latency later, because it is maintained through any amount
> of sleep. (#1 or similar is good for reweight/migrate of course)
>
> #2 in theory could be abused by micro-sleeping right before you are
> preempted, but that isn't something tasks can really predict, unlike
> seeing more "don't go to sleep, just spin, the latency numbers are so
> much better" nonsense.
Right, so I do have this:
https://git.kernel.org/pub/scm/linux/kernel/git/peterz/queue.git/commit/?h=sched/eevdf&id=344944e06f11da25b49328825ed15fedd63036d3
That allows tasks to sleep away the lag -- with all the gnarly bits that
sleep time has. And it reliably fixes the above. However, it also
depresses a bunch of other stuff. Never a free lunch etc.
It is so far the least horrible of the things I've tried.