[PATCH v2 4/6] device property: Add SOFTWARE_NODE() macro for defining software nodes
From: Rafael J. Wysocki
Date: Fri Oct 20 2023 - 10:49:58 EST
From: Sakari Ailus <sakari.ailus@xxxxxxxxxxxxxxx>
Add SOFTWARE_NODE() macro in order to make defining software nodes look
nicer. This is analogous to different PROPERTY_ENTRY_*() macros for
defining properties.
Signed-off-by: Sakari Ailus <sakari.ailus@xxxxxxxxxxxxxxx>
Reviewed-by: Andy Shevchenko <andriy.shevchenko@xxxxxxxxxxxxxxx>
Reviewed-by: Heikki Krogerus <heikki.krogerus@xxxxxxxxxxxxxxx>
---
include/linux/property.h | 7 +++++++
1 file changed, 7 insertions(+)
Index: linux-pm/include/linux/property.h
===================================================================
--- linux-pm.orig/include/linux/property.h
+++ linux-pm/include/linux/property.h
@@ -488,6 +488,13 @@ struct software_node {
const struct property_entry *properties;
};
+#define SOFTWARE_NODE(_name_, _properties_, _parent_) \
+ (struct software_node) { \
+ .name = _name_, \
+ .properties = _properties_, \
+ .parent = _parent_, \
+ }
+
bool is_software_node(const struct fwnode_handle *fwnode);
const struct software_node *
to_software_node(const struct fwnode_handle *fwnode);