Re: [PATCH 3/3] drm/fourcc: Add documentation around drm_format_info

From: Louis Chauvet
Date: Tue Apr 16 2024 - 18:31:37 EST


Le 15/04/24 - 15:00, Pekka Paalanen a écrit :
> On Tue, 09 Apr 2024 12:04:07 +0200
> Louis Chauvet <louis.chauvet@xxxxxxxxxxx> wrote:
>
> > Let's provide more details about the drm_format_info structure because
> > its content may not be straightforward for someone not used to video
> > formats and drm internals.
> >
> > Signed-off-by: Louis Chauvet <louis.chauvet@xxxxxxxxxxx>
> > ---
> > include/drm/drm_fourcc.h | 45 ++++++++++++++++++++++++++++++++++++++-------
> > 1 file changed, 38 insertions(+), 7 deletions(-)
> >
> > diff --git a/include/drm/drm_fourcc.h b/include/drm/drm_fourcc.h
> > index ccf91daa4307..66cc30e28f79 100644
> > --- a/include/drm/drm_fourcc.h
> > +++ b/include/drm/drm_fourcc.h
> > @@ -58,6 +58,44 @@ struct drm_mode_fb_cmd2;
> >
> > /**
> > * struct drm_format_info - information about a DRM format
> > + *
> > + * A drm_format_info describes how planes and pixels are stored in memory.
> > + *
> > + * Some format like YUV can have multiple planes, counted in @num_planes. It
> > + * means that a full pixel can be stored in multiple non-continuous buffers.
> > + * For example, NV12 is a YUV format using two planes: one for the Y values and
> > + * one for the UV values.
> > + *
> > + * On each plane, the "pixel" unit can be different in case of subsampling. For
> > + * example with the NV12 format, a pixel in the UV plane is used for four pixels
> > + * in the Y plane.
> > + * The fields @hsub and @vsub are the relation between the size of the main
> > + * plane and the size of the subsampled planes in pixels:
> > + * plane[0] width = hsub * plane[1] width
> > + * plane[0] height = vsub * plane[1] height
>
> This makes it sound like plane[1] would be the one determining the
> image size. It is plane[0] that determines the image size (I don't know
> of a format that would have it otherwise), and vsub and hsub are used
> as divisors. It's in their name, too: horizontal/vertical sub-sampling.
>
> This is important for images with odd dimensions. If plane[1]
> determined the image size, it would be impossible to have odd sized
> NV12 images, for instance.
>
> Odd dimensions also imply something about rounding the size of the
> sub-sampled planes. I guess the rounding is up, not down?

I will change the equation to:

plane[1] = plane[0] / hsub (round up)

Can a DRM maintainer confirm the rounding up?

> > + *
> > + * In some formats, pixels are not independent in memory. It can be a packed
>
> "Independent in memory" sounds to me like it describes sub-sampling:
> some pixel components are shared between multiple pixels. Here you seem
> to refer to just packing: one pixel's data may take a fractional number
> of bytes.

* In some formats, pixels are not individually addressable. It ...

> > + * representation to store more pixels per byte (for example P030 uses 4 bytes
> > + * for three 10 bit pixels). It can also be used to represent tiled formats,
>
> s/tiled/block/
>
> Tiling is given by format modifiers rather than formats.

Fixed in the v2.

> > + * where a continuous buffer in memory can represent a rectangle of pixels (for
> > + * example, in DRM_FORMAT_Y0L0, a buffer of 8 bytes represents a 2x2 pixel
> > + * region of the picture).
> > + * The field @char_per_block is the size of a block on a specific plane, in
> > + * bytes.
> > + * The fields @block_w and @block_h are the size of a block in pixels.
> > + *
> > + * The older format representation (which only uses @cpp, kept for historical
>
> Move the paren to: representation which only uses @cpp (kept
>
> so that the sentence is still understandable if one skips the
> parenthesised part.

Fixed in v2.

> > + * reasons because there are a lot of places in drivers where it's used) is
> > + * assuming that a block is always 1x1 pixel.
> > + *
> > + * To keep the compatibility with older format representations and treat block
> > + * and non-block formats in the same way one should use:
> > + * - @char_per_block to access the size of a block on a specific plane, in
> > + * bytes.
> > + * - drm_format_info_block_width() to access the width of a block of a
> > + * specific plane, in pixels.
> > + * - drm_format_info_block_height() to access the height of a block of a
> > + * specific plane, in pixels.
> > */
> > struct drm_format_info {
> > /** @format: 4CC format identifier (DRM_FORMAT_*) */
> > @@ -97,13 +135,6 @@ struct drm_format_info {
> > * formats for which the memory needed for a single pixel is not
> > * byte aligned.
> > *
> > - * @cpp has been kept for historical reasons because there are
> > - * a lot of places in drivers where it's used. In drm core for
> > - * generic code paths the preferred way is to use
> > - * @char_per_block, drm_format_info_block_width() and
> > - * drm_format_info_block_height() which allows handling both
> > - * block and non-block formats in the same way.
> > - *
> > * For formats that are intended to be used only with non-linear
> > * modifiers both @cpp and @char_per_block must be 0 in the
> > * generic format table. Drivers could supply accurate
> >
>
> Other than that, sounds fine to me.
>
> Perhaps one thing to clarify is that chroma sub-sampling and blocks are
> two different things. Chroma sub-sampling is about the resolution of
> the chroma (image). Blocks are about packing multiple pixels' components
> into a contiguous addressable block of memory. Blocks could appear
> inside a separate sub-sampled UV plane, for example.

Is this clear? i will add it just before "In some formats,
pixels...

* Chroma subsamping (hsub/vsub) must not be confused with pixel blocks. The
* first describe the relation between the resolution of each color components
* (for YUV format, the relation between the "y" resolution and the "uv"
* resolution), the second describe the way to pack multiple pixels into one
* contiguous block of memory (for example, DRM_FORMAT_Y0L0, one block is 2x2
* pixels).

Thanks,
Louis Chauvet

> Thanks,
> pq


--
Louis Chauvet, Bootlin
Embedded Linux and Kernel engineering
https://bootlin.com