Re: [PATCH v7 8/8] gpu: ipu-v3: Use generic macro for rounding to nearest multiple

From: Andy Shevchenko
Date: Fri May 10 2024 - 11:04:11 EST


On Fri, May 10, 2024 at 12:10:10AM +0530, Devarsh Thakkar wrote:
> Use generic macro round_closest_up for rounding to nearest multiple instead

round_closest_up()

We refer to the functions as func().

> of using local function.

..

> @@ -565,7 +563,7 @@ static void find_best_seam(struct ipu_image_convert_ctx *ctx,
> * The closest input sample position that we could actually
> * start the input tile at, 19.13 fixed point.
> */
> - in_pos_aligned = round_closest(in_pos, 8192U * in_align);
> + in_pos_aligned = round_closest_up(in_pos, 8192U * in_align);
> /* Convert 19.13 fixed point to integer */
> in_pos_rounded = in_pos_aligned / 8192U;

Oh, these seems to be better to use either ALIGN*(), or PFN_*() / PAGE_*()
families of macros. What the semantic of 8192 is?

--
With Best Regards,
Andy Shevchenko